Class Notes: Video Game Mechanics Discussion
Summary
The lecture discussed various aspects and criticisms of a video game, specifically focusing on a game that seems to be in its alpha phase. The speaker provided detailed insights into the existing mechanics, potential improvements, and their personal experiences with the game. Key points covered include the potential for biome diversity, player experiences in PvP situations, and suggestions for enhancements in game mechanics such as vehicle use, faction systems, world events, and audio adjustments.
Detailed Notes
Game Biomes and Environment
- Different biomes such as desert, snow, woodland, and swamp are suggested to diversify the game environment beyond the current jungle setting.
- Biome diversity could enhance player experience by providing varying scenarios and strategic environments.
Gameplay Experience and Feedback
- Current State: The game is in early alpha and is rated 8/10 by the player, indicating a solid foundation.
- PvP Dynamics: Lack of player-versus-player interaction sometimes reduces the game to a "running or helicopter flying simulator." Higher population servers could improve this aspect.
- Extended Battles: Faction versus faction battles are highlighted as particularly enjoyable, offering lengthy and strategic gameplay.
Suggested Improvements
- Helicopter Mechanics: Issues include loud audio, landing zones being camped, and lack of defensive capabilities from helicopters.
- Faction System Changes: Suggestions to allow changing factions or not locking factions to accounts to enhance playability with friends.
- World Events: Implementing world events could incentivize player movement across the map and increase engagement.
- Wildlife and Vehicles: Introducing more wildlife and additional vehicles like jeeps or transport vehicles for varied traversal options.
- Audio Adjustments: Lowering the helicopter volume and adjusting other audio elements to reduce player inconvenience.
- Base Attacks and Defenses: Proposals for rewarding players for successfully attacking or defending bases without heavy penalties.
Criticisms and Personal Insights
- Comparisons to Other Games: The game is likened to a mix of Ghost Recon Wildlands, DayZ, and elements from Tarkov concerning trader systems and gun modifications.
- Non-Gameplay Elements: UI improvements, customizable keybinds, and update on placeholder systems are necessary for a more polished experience.
- Future Potential: Positive outlook on the game's development, emphasizing the need for a solid base game to introduce diverse scenarios and biomes.
Overall, the discussion reflects both the potential and current shortcomings of the game, with a hopeful perspective on future developments and enhancements. The use of detailed player experiences and specific examples helps in understanding the practical impact of proposed changes on gameplay.