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Advanced Control Flow in UIPath: State Machines
Jun 28, 2024
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Advanced Control Flow in UIPath: State Machines
Introduction
Topic
: Advanced Control Flow
Component
: State Machine
Focus
: When and how to use State Machines in projects
Example Course
: 'State Machine in UA Studio 2022 do10'
Key Concepts
State Machine Layouts in UIPath
Sequence
: Linear representation
Keywords
: Linear, Uncomplicated, Top to Bottom
Use Cases
: Procedural workflows, step-by-step navigation, and typing in UI automation tasks
Flowchart
: Flexibility and visual appeal
Keywords
: Two-dimensional format, Decision points, Multiple branching logical operators, Complex business processes
Use Cases
: Flexible connection of activities, decision points, complex business processes
State Machine
: Interconnected states and transitions
Keywords
: Transitions, Event-driven, High-level project organization, Continuous processes
Use Cases
: Complex and continuous processes, RPA frameworks such as REFramework
State Machine Components
State Machine Activity
(Scope Activity)
Contains a
Start Node
State Activity
Three Sections: Entry, Exit, Transitions
First state connected to start node is
Initial State
Final State Activity
Contains only the
Entry Section
Key Differences
State Activity
: Entry, Exit, and Transition sections
Final State Activity
: Only the Entry section
Practical Example
Use Case
: Simulate a customer care center for different types of travel bookings (bus, train, flight)
Initial State
: A message box that prompts users to continue or exit
Transitions
: Based on user choices ’OK’ or ‘Cancel’
Final State
: Displays a message, 'Thanks, visit again'.
Notes on Final State Usage
A final state can only have one transition
It contains only an entry section
Practical Exercise
Create a state machine to prompt user selection (bus, train, or flight)
Based on selection, navigate the user to the respective state with information on ticket counters
Demonstrate usage of Entry and Exit sections
Detailed coverage of conditions and transitions in state activities
Important Points for Exam
Initial State
: Only one initial state per state machine
Final State
: Can have multiple final states
Transition Sections
: Three sections—Trigger, Condition, Action
Operations
:
Transitions are automatically created when linking states
One state can have multiple transitions
Conditions and transitions are evaluated in the order they appear
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