Introduction to Godot for Game Development

Jul 16, 2024

Introduction to Godot for Game Development

Overview

  • Presenter: Experienced game developer with 14+ years in the industry
  • Topic: Getting started with Godot for beginner game developers
  • Key Benefits:
    • Open-source and free
    • Lightweight, can run in a browser
    • Beginner-friendly
  • Sponsor: Zenwa Academy
    • Offers beginner and intermediate courses on Godot, Python, Unity, Unreal, etc.
    • Subscription includes access to over 250 courses
    • Special discount and 7-day free trial for new subscribers

Installing Godot

  • Go to GodotEngine.org
  • Download the latest version and unzip
  • Place the folder somewhere memorable

Setting Up a New Project

  • Open Godot, create a new project
  • Name it (e.g., "first game") and save it in a new folder

Getting Started: Basic Game Development

  • Initial Project Setup: Blank canvas ready
  • Deciding the Game Concept: Flush out what the game will be about

Importing Assets

  • Assets Needed: Sprites, models, textures, and sounds
  • File System Organization:
    • Create folders for assets, scripts, scenes
    • Drag and drop assets into the assets folder

Understanding Nodes and Scenes

  • Nodes: Fundamental building blocks of a Godot project
    • Various types: image display, sound, physics
    • Nodes can be extended
  • Scenes: Collection of nodes bundled into reusable packages
    • Can be nested
    • Example: combining player, platform, coin scenes into level 1 scene

Making the Player Character

  • Create a 2D scene for the player
  • Add CharacterBody2D node and an AnimatedSprite2D for graphics
  • Define sprite frames for animations using a sprite sheet
  • Collision Shape: Add CollisionShape2D for physics interactions

Basic Movement Script

  • Godot's scripting language: GDScript
  • Add a script to the player for basic movement
  • Adjust speed and jump velocity

Designing the Game World

  • Tilemap for Ground:
    • Use Tilemap and Tileset to create levels
    • Physics layers for colliders
  • Moving Platforms: Use AnimatableBody2D with AnimationPlayer

Collecting Coins

  • Area2D and CollisionShape2D for detection
  • Animation and sound for pickups
  • Use signals to script interactions

Creating Enemies

  • Similar process as the player: add nodes and animations
  • Script for basic enemy movement using RayCast2D

Game Mechanics: Dying and Restarting

  • Kill Zone: Use Area2D to detect player falls or touch enemies
  • Add delay and use Timer to restart the game
  • Slow-motion effects and player collision handling

HUD: Adding Score and Text

  • GameManager node for game-wide variables
  • Labels for Text: Integrate into the game world

Sound and Music

  • Use AudioStreamPlayer2D for background music and sound effects
  • Configure audio routing through an audio mixer

Exporting the Game

  • Export Templates: Download and install
  • Project Export Settings: Configure for Windows

Additional Tips and Next Steps

  • Improving the Game: Expand levels, add effects, main menu, power-ups, etc.
  • Check out Zenwa Academy for further tutorials and resources