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Figma Essentials for UX Design
Aug 25, 2024
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Figma Essentials Course Notes
Introduction
Instructor
: Dan Scott
Course Overview
: Learn UX Design using Figma from scratch
Course Goals
:
Create beautiful interfaces
Build engaging prototypes
Understand real-world UX expectations
Course Structure
Start with UX persona and brief
Create wireframes
Implement colors and images in Hi-Fidelity mockups
Font selection for web and mobile apps
Create UI components (icons, buttons, etc.)
Learn about components, constraints, and variants
Utilize free UI kits and plugins
Build a style guide for hand-off
Create micro-interactions and animations
Prepare interactive prototypes for user testing
Collaborate with team members and export files
Course Requirements
Download exercise files and print shortcut sheet
Use the free version of Figma throughout the course
Keep an eye out for Figma updates and changes
Understanding Figma
Figma Features
:
Excellent for rapid prototyping of websites and apps
Allows for quick changes based on user testing
Cannot code directly but produces design files for developers
UI vs. UX
UI (User Interface)
:
Focuses on how a product looks
UX (User Experience)
:
Focuses on how a product works
Involves testing and user feedback
Getting Started with Figma
Download Figma and set up your exercise files
Create your first design file and establish frames
Importance of wireframes before Hi-Fidelity designs
Wireframes Characteristics
:
Basic layout without distractions (colors, images)
Focus on user flow and task flow
UX Design Concepts
User Persona
:
Represents target user, helps guide design decisions
Task Flow
:
Step-by-step process for user tasks
Designing in Figma
Use frames as pages or artboards
Implement basic shapes, rectangles, circles, and text
Learn about layers and how to organize them
Prototyping
Transition between frames using interactions
Set up transitions (Instant, Dissolve, Move In)
Easing Options
:
Ease In, Ease Out, Ease In and Out
Collaboration and Sharing
Use Figma Mirror to test prototypes on mobile devices
Share prototypes with clients and team members through links
Set permissions for editing and commenting
Class Projects
Create your own brief based on a project generator
Design wireframes and Hi-Fidelity mockups
Test and gather feedback from peers or stakeholders
Conclusion
This course provides a foundation in Figma and UX design
Additional resources and links provided for continued learning
Encouragement to practice and experiment with Figma features
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