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Review of the Hy OCTA Gamepad by FDX
Jul 13, 2024
FDX's Review of the Hy OCTA Gamepad
Overview
Presenter
: FDX
Purpose
: Reviewing the Hy OCTA gamepad, the same pad used by Chikin to win Evo Japan.
Motivation and Background
Chikin switched to a pad because he believed it suited Tekken's close-quarters combat better than a Japanese lever.
Japanese lever is good for games like Street Fighter but doesn't bounce back quickly enough for Tekken's repetitive neutral movements.
Tekken emphasizes quick guard and movement techniques.
Hardware adaptation to playstyle is crucial in competitive gaming.
Mixed reviews on the Hy OCTA, but its success in a championship warrants a test.
First Impressions and Features
Mechanical buttons
: Super light controller with mechanical switches.
D-pad
: Feels better than DualSense despite being stiff.
Software
: App available for customization; however, sensitivity adjustments seem limited.
Buttons
: L3, R3, L1, L2, R1, and R2 are positioned unusually.
Additional Features
: Small toggles for PS5/PS4/PC modes and menu button locks.
Weight and Ergonomics
: Lightweight and easy to travel with compared to arcade sticks.
Gameplay Experience
Lily Gameplay
Combos
: Quarter circle movements felt intuitive; Korean back dashing decent.
Button Mapping
: New positions required some adjustment.
Performance
: Lily's movement cancels and combos felt manageable; the controller felt quite intuitive.
Travel and practicality
: Easier to carry multiple pads than an arcade stick.
Mishima Gameplay
Execution
: Mishima's forward-forward crouch dash was challenging.
Micro Switches
: Struggled with wave dashing, but Korean back dashing was decent.
Hand Fatigue
: Avoiding hand fatigue is important; this pad might be more tiring initially.
Performance
: Feels good for certain techniques; practice required.
Additional Notes
Competitiveness
: Many American pros use pads (e.g., Joey Fury, Anakin, Cuddlecore), making pads viable for high-level play.
Tournament Readiness
: FDX considering using it post-Evo tournament due to current time constraints for adaptation.
App and Settings
: App allows for button testing and limited customization.
Conclusion
Pros
: Lightweight, competitive viability, customizable, suitable for close-combat gameplay.
Cons
: Steeper learning curve, potential for hand fatigue, limited app functionality.
Overall Impression
: Impressed with the initial performance, considering a more extended trial post-tournament.
Sign-off
Future Plans
: Continue testing post-Evo tournament for a serious adaptation.
Acknowledgments
: Insightful review demonstrating potential for competitive use.
[Music]
Peace!
📄
Full transcript