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Physics Fundamentals Overview

Jun 21, 2025

Overview

This lecture provides an introduction to fundamental concepts in physics, including displacement, velocity, acceleration, projectile motion, Newton's laws, forces, and momentum.

Distance and Displacement

  • Distance is a scalar quantity; it measures how far an object travels, regardless of direction.
  • Displacement is a vector quantity; it measures the change in position, including direction.
  • Displacement = Final position − Initial position; can be positive or negative depending on direction.
  • Distance is always positive, while displacement can be positive or negative.

Scalars and Vectors

  • Scalar quantities have only magnitude (e.g., distance, speed).
  • Vector quantities have both magnitude and direction (e.g., displacement, velocity).

Speed and Velocity

  • Speed is a scalar; it tells how fast something is moving (distance/time), always positive.
  • Velocity is a vector; it describes speed with direction and can be positive or negative.
  • Speed = |Velocity|
  • Average speed = Total distance / Total time.
  • Average velocity = Displacement / Total time.

Example: Average Speed and Velocity Calculation

  • Total distance traveled: add all path lengths (e.g., 12 m east + 20 m west = 32 m).
  • Displacement: consider direction (e.g., 12 m east - 20 m west = -8 m).
  • Average speed = 32 m / 4 s = 8 m/s (always positive).
  • Average velocity = -8 m / 4 s = -2 m/s.

Acceleration

  • Acceleration measures how quickly velocity changes over time.
  • Formula: Acceleration = (Final velocity − Initial velocity) / Time.
  • Positive acceleration increases velocity; negative acceleration decreases it.
  • If acceleration and velocity signs are the same, the object speeds up; if opposite, it slows down.

Gravitational Acceleration

  • Earth's gravitational acceleration (g) = -9.8 m/s² (acts downward, negative y direction).
  • Only affects vertical (y) component of velocity, not horizontal (x).

Projectile Motion

  • A projectile moves under the influence of gravity (typically ignoring friction).
  • In projectile motion, horizontal velocity (vx) is constant if no horizontal force acts.
  • Vertical velocity (vy) changes by -9.8 m/s each second due to gravity.
  • At maximum height in projectile motion, vy = 0, but vx remains constant.
  • Components: vx = v cos(θ), vy = v sin(θ).

Newton’s Laws of Motion

  • 1st Law: An object at rest stays at rest, and an object in motion stays in motion unless acted upon by a force.
  • 2nd Law: Net force = Mass × Acceleration (F = m·a).
  • Forces cause acceleration; no net force means constant velocity (or rest).
  • Example: 80 N force on 10 kg mass yields acceleration of 8 m/s².

Key Terms & Definitions

  • Distance — Total path length traveled (scalar, no direction).
  • Displacement — Change in position with direction (vector).
  • Scalar — Quantity with magnitude only.
  • Vector — Quantity with magnitude and direction.
  • Speed — Rate of distance change (scalar).
  • Velocity — Rate of displacement change with direction (vector).
  • Acceleration — Rate of velocity change.
  • Projectile — Object moving under gravity alone.
  • Trajectory — Path followed by a projectile.
  • Force — Push or pull causing acceleration.
  • Tension — Force via rope or cable.

Action Items / Next Steps

  • Review formulas: displacement, speed, velocity, acceleration, and force.
  • Practice calculating average speed and velocity with direction.
  • Prepare for upcoming topics: Newton's 3rd law and momentum.