Modern Day Education and Gamification
Modern education is evolving rapidly, with virtual learning becoming more prevalent. Gamification is increasingly used to enhance student engagement and connection with learning.
Top 5 Ways Gamification is Used in the Classroom
1. Minecraft Education Edition
- Overview: A game that integrates lesson plans and downloadable worlds for teachers.
- Features:
- Professional learning community for educators.
- Opportunities for interdisciplinary learning, e.g., exploring historical sites like the Roman Coliseum.
2. Google’s Read Along
- Overview: App-based learning tool encouraging reading for elementary students.
- Features:
- Uses Google speech technology.
- Includes a reading assistant named Diya, which helps students with pronunciation and understanding.
- Offers word games that reward skill improvement with prizes.
3. Kahoot
- Overview: A tool for creating multiple-choice quizzes.
- Features:
- Teachers can create quizzes quickly through a shareable link.
- Engages students using their phones to answer questions in real-time.
- Simple application of game mechanics to motivate learning.
4. Archie Learning
- Overview: A gamified e-learning platform.
- Features:
- Allows teachers to integrate YouTube links and notes into learning pathways.
- Includes class quizzes, educational video games, mixed media exams, and certificates for course completion.
5. Elucidat
- Overview: Platform for producing digital learning and training efficiently.
- Features:
- Extensive library of templates for course creation.
- Central asset library for sharing resources across departments.
- Simplified import/export features for translations and asset management.
Conclusion
- Many examples of gamification in education exist beyond the five discussed.
- Encouragement for educators to share additional examples in comments.