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Overview of Von Neumann Architecture
Oct 15, 2024
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Lecture Notes: Von Neumann Architecture
Introduction to Early Computing Machines
Early computers had fixed programs.
Example: Desktop calculator - fixed-purpose for mathematics.
Changing programs required rewiring or redesigning.
Stored Program Computer: Allows changeable programs.
Von Neumann Architecture
Introduced by John von Neumann in 1945.
Key Characteristics:
Central Processing Unit (CPU) with a single control unit.
Arithmetic Logic Unit (ALU) within the CPU.
Onboard Cache: High-speed memory for instruction/data control.
Internal Clock: Synchronizes components at a constant pulse.
Process: Fetch, Decode, Execute Instructions.
Program and Memory
Programs consist of a sequence of instructions stored in main memory.
Instructions are fetched to registers within the CPU for processing.
Memory Addressing:
Each memory location has an address.
Processor fetches instructions by address.
Special Purpose Registers
Program Counter (PC):
Holds memory address of next instruction.
Incremented after fetching an instruction.
Memory Address Register (MAR):
Holds address for data to be fetched/stored.
Memory Data Register (MDR):
Holds data fetched from or to be written to memory.
Accumulator:
Holds results of calculations from ALU.
Fetch-Execute Cycle
Fetch Stage:
PC is checked for the next instruction address.
MAR fetches the instruction into MDR.
PC is incremented.
Decode Stage:
Instruction copied into cache.
Control unit decodes the instruction.
Execute Stage:
If needed, fetch more data or perform operations.
ALU performs calculations, results stored in Accumulator.
Results can be written back to RAM.
Recap: Von Neumann Architecture
Components: Control Unit, ALU, Memory Units, I/O.
Stored Program Concept: Instructions and data stored in binary form.
Registers: Small, fast memory within CPU with specific functions.
Detailed Fetch-Execute Cycle Example
First Cycle:
Fetches instruction from address 1.
LOAD instruction decoded, loads content from memory address 5 to Accumulator.
Second Cycle:
Fetches instruction from address 2.
ADD instruction decoded, adds memory address 6 content to Accumulator.
Third Cycle:
STORE instruction decoded, writes Accumulator content to memory address 6.
Fourth Cycle:
End instruction decoded, terminates program.
Conclusion
Example program calculated and stored the sum 12 + 23 = 35 in memory.
Understanding the Fetch-Execute cycle demonstrates data/instruction movement in the CPU.
Registers and cache optimize data retrieval and processing speed.
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