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Making a Song with Geometry Dash Sounds

Jul 9, 2024

Making a Song with Geometry Dash Sounds

Introduction

  • Explanation of the project: Creating a song using Geometry Dash sounds.
  • Previous version of Geometry Dash had only 18 sounds; now it has over 18,000.
  • Main goal: Use 20 different sounds from Geometry Dash.

Methodology

  • Using a wheel with 50 main sounds from the game to select sounds randomly.
  • Utilizing FL Studio for music production.
  • Discussion of selecting sounds by their unique ID.

Selected Sounds and Process

First Sound: Huzzah

  • Sound: "Huzzah 01" from Geometry Dash.
  • Attempt to incorporate "Huzzah" into chords.

Second Sound: Purchase Item

  • Sound: Satisfying sound when purchasing an item.
  • Created a melody with this sound and applied effects for better integration.

Third Sound: Hit Sound

  • Sound: Resembles a kick.
  • Adaptation into drum beat and high hat sounds.

Fourth Sound: Chest Open

  • Sound: Used as a transition effect before the drop.

Fifth Sound: Shadow Hit (Random Selection)

  • Sound: Reversed to create a riser for buildup.

Sixth Sound: Magic Explosion

  • Sound: Geometry Dash death effect integrated into the melody.

Seventh Sound: Death Explosion

  • Sound: Used as a filler element in the beat.

Eighth Sound: Achievement Chorus

  • Sound: Key reward fanfare, manipulated with effects for integration.

Ninth Sound: Warm Organ

  • Sound: Coin collection or similar sound used in the beat.

Tenth Sound: Body Hit or Hurt Object Fall

  • Sound: Used and processed for filler and arpeggios.

Eleventh Sound: Fire in the Hole

  • Sound: Divided and staggered to create rhythmic pattern amid the song.

Twelfth Sound: Secret Key

  • Sound: Struggled to integrate; eventually used effects for coherence.

Thirteenth Sound: Geometry Dash Title

  • Sound: Used at the beginning and pitch manipulated for epic buildup.

Fourteenth Sound: Small Character Emote

  • Sound: Glitched and placed into song chords.

Fifteenth Sound: Objective Destroyed (Random Selection)

  • Sound: Multiplayer game sound used as a dramatic ending effect.

Sixteenth Sound: Organ Wave

  • Sound: repurposed as arpeggios, added to build intensity.

Seventeenth Sound: Purchase Item O3

  • Sound: Added to a breaking section in the song.

Eighteenth Sound: Pain Choking Dying

  • Sound: Surprising addition at the end for dramatic effect.

Nineteenth Sound: Quit Sound

  • Sound: Added finality and used in concluding chords.

Twentieth Sound: Roaring Droplet (Random Selection)

  • Sound: Integrated into an intense drop section for effect.

Conclusion

  • Total of 20 sounds from Geometry Dash used to create a complete song.
  • Demonstrated various sound manipulation techniques.
  • Acknowledgment of the video sponsor: AG1.

Final Note

  • Reminder to subscribe, attend the upcoming subathon, and check SoundCloud for the final song.