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Making a Song with Geometry Dash Sounds
Jul 9, 2024
Making a Song with Geometry Dash Sounds
Introduction
Explanation of the project: Creating a song using Geometry Dash sounds.
Previous version of Geometry Dash had only 18 sounds; now it has over 18,000.
Main goal: Use 20 different sounds from Geometry Dash.
Methodology
Using a wheel with 50 main sounds from the game to select sounds randomly.
Utilizing FL Studio for music production.
Discussion of selecting sounds by their unique ID.
Selected Sounds and Process
First Sound: Huzzah
Sound: "Huzzah 01" from Geometry Dash.
Attempt to incorporate "Huzzah" into chords.
Second Sound: Purchase Item
Sound: Satisfying sound when purchasing an item.
Created a melody with this sound and applied effects for better integration.
Third Sound: Hit Sound
Sound: Resembles a kick.
Adaptation into drum beat and high hat sounds.
Fourth Sound: Chest Open
Sound: Used as a transition effect before the drop.
Fifth Sound: Shadow Hit (Random Selection)
Sound: Reversed to create a riser for buildup.
Sixth Sound: Magic Explosion
Sound: Geometry Dash death effect integrated into the melody.
Seventh Sound: Death Explosion
Sound: Used as a filler element in the beat.
Eighth Sound: Achievement Chorus
Sound: Key reward fanfare, manipulated with effects for integration.
Ninth Sound: Warm Organ
Sound: Coin collection or similar sound used in the beat.
Tenth Sound: Body Hit or Hurt Object Fall
Sound: Used and processed for filler and arpeggios.
Eleventh Sound: Fire in the Hole
Sound: Divided and staggered to create rhythmic pattern amid the song.
Twelfth Sound: Secret Key
Sound: Struggled to integrate; eventually used effects for coherence.
Thirteenth Sound: Geometry Dash Title
Sound: Used at the beginning and pitch manipulated for epic buildup.
Fourteenth Sound: Small Character Emote
Sound: Glitched and placed into song chords.
Fifteenth Sound: Objective Destroyed (Random Selection)
Sound: Multiplayer game sound used as a dramatic ending effect.
Sixteenth Sound: Organ Wave
Sound: repurposed as arpeggios, added to build intensity.
Seventeenth Sound: Purchase Item O3
Sound: Added to a breaking section in the song.
Eighteenth Sound: Pain Choking Dying
Sound: Surprising addition at the end for dramatic effect.
Nineteenth Sound: Quit Sound
Sound: Added finality and used in concluding chords.
Twentieth Sound: Roaring Droplet (Random Selection)
Sound: Integrated into an intense drop section for effect.
Conclusion
Total of 20 sounds from Geometry Dash used to create a complete song.
Demonstrated various sound manipulation techniques.
Acknowledgment of the video sponsor: AG1.
Final Note
Reminder to subscribe, attend the upcoming subathon, and check SoundCloud for the final song.
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Full transcript