The speaker is excited and grateful for the audience's presence.
Topic: Playing a horror game called Do Not Take This Cat Home.
Personal anecdote: The speaker is a proud cat dad with two cats, Chester and Pumpkin.
Chester: Found in the speaker's old neighborhood, an immediate connection.
Pumpkin: Adopted later, born without back feet and half-length leg, special and joyful cat.
Thematic Exploration
Reflections on self-perception and treating differences:
Pumpkin's Perspective: Doesn't see herself as different, just another cat, focused on living (e.g., playing with laser pointers).
Human Behavior: Often sees perceived flaws, different societal treatment, reduced self-value.
Message: Learn from pets to see beyond flaws, treat others with the same love and acceptance.
Trigger Warnings: Flashing lights, other warnings in gameās description/comment section.
Game Summary: Do Not Take This Cat Home
Introduction: The protagonist is having a bad day, tries to go out but it rains, deciding to head back home.
Encountering the Cat:
Protagonist hears a distressed cat, finds it in a dark alley inside a cardboard box.
Cat: Large, yellow eyes, black fur.
Player Choices: Leave the cat or take it home; player opts to take it home.
In-Game Events After Taking the Cat Home
First Night:
Cat exploring the apartment, protagonist sets up food but the cat doesn't eat.
The protagonist gets injured (cuts finger), cat strangely licks the blood off the knife.
Cat exhibits bizarre behavior, protagonist concerned but chooses to wait out the night.
Power Outage:
Rain stops, power goes out unexpectedly, phone out of batteries.
Protagonist experiences increasing unease; encounters cat sitting eerily by clock working without power.
Aspects of supernatural implied, protagonist feels trapped and afraid.
Choices: Run or stay inactive; choosing to run leads to hallucinations, implied chasing and supernatural presence.
Ends with visual and psychological horror elements, cat not just ordinary but linked to deeper, sinister events.
Analysis and Impressions
Horror Elements: Use of darkness, isolation, psychological horror, and supernatural events to heighten fear.
Player Agency: Multiple choice paths leading to various endings, emphasizing different aspects of horror and psychological thriller themes.
Reflection on Pet Companionship: Highlights the comfort pets bring and how their non-judgmental existence can teach us about acceptance and self-worth.
Final Thought: The nuanced differences between humans and animals in self-perception and societal constructs of flaws.