Transcript for:
Essential Blender Tools and Techniques

today I want to go over five tools or tricks in blender that I wish I knew when I started these are going to be the things that some of you might know but some of you are going to learn them today and literally feel like they're cheat codes they are that good now most of us when we start blender we learned the basics e to extrude S to scale and you can make a lot with just doing that but there's a few more things in blender a lot more things but we're going to cover five of them right now and we're going to start it off with the ones that some of you guys may know and then go into the other ones so first things first guys proportional editing this is beautiful let's go ahead make a random shape here with our extrude and scale cuz why not something like this all right we have a pillar and let's say we wanted to make it have a curve so it's not just straight now we could do go into wireframe mode grab these faces and these faces and bring it over and now it just looks real awkward but if we use this tool right up here by clicking here or pressing o on our keyboard we now have proportional editing let's go into object mode and we'll just grab these center lines right here and if we press G on our keyboard we can see how big the circle is that is controlling our proportional editing make sure it's ticked on press G and then there is our Circle we can use the scroll wheel to affect more or less of our mesh this is a very very nice tool let's make it a little bit bigger let's put a little curve to the side and and just like this we went from straight to Let's duplicate it r10 we have to turn off proportional editing because it's flipping both of them and now we have a little portal entrance thing like proportional editing is one of those things that you just have to know how to use when you're starting it'll help you a lot say you make a tree and you want to have a few variations of it well proportional editing is the way to go up next we have one that I hope you guys know but some of you may not it's the knife tool this tool is very cool to cut out faces if you're an artist yeah you could probably make some really cool stuff I am not an artist so uh you know we're just going to kind of do something a bit random here and these are not going to match at all but basically you press K on your keyboard and then this pops up and you just click where you want stuff to be I'll do it like this we'll put it back and then enter after you connect it now if we wanted to grab these we can press e to extrude them in and now we have a face on our Cube now some people frown upon this because it makes weird lines but it is the easiest way to uh kind of put custom shapes in whatever you want all you do guys edit mode K on the keyboard draw out whatever you want like this and then connect them press enter grab that face and you can do whatever you want with it that's the knife tool let's bring this back to the normal cube with contrl Z as always and let's bring you to the next tool this one this one oh I recently learned about let's make a little Log Cabin type thing very basic by the way we're going to put these at eight sides rotate them 90° s shift Z no s shift X all right so let's say we have our log we're going to duplicate this a couple times make just a wall of the log cabin and this is just my quickest example for you guys and then let's say we want a roof so let's grab a cube we're going to flatten it out just a little bit face select drag it down turn off our proportional editing let's bring this to the top something like that s and Y to scale it all the way and let's do crlr to put a loop cut in the middle press a and drag it down now as you can see these logs kind of cut through our roof now the first thing we think of is hey we could just grab these and grab the end faces and drag them in so they're no longer clipping but then we end up with these weird gaps so the shear tool is such a good one we're going to press F3 and just type in Shear it's right here guys shift Control Alt S I never remember that so I just type it in on the F3 which lets you search everything and now as you can see just by moving our Mouse we can rotate this without affecting the geometry so for example let's just have that rotated and move it in and let's put the uh the kind of thing over it so now we have this perfect but if we did the same thing but just rotating it well you're not going to get the same thing you're going to get really tweaked logs it just doesn't really work but once again if we do F3 and sheer you have a very nice way to not mess up your whole shape and to fit it just a very very helpful tool especially when you're beginning if you absolutely wanted to do this the hardest way possible I guess you could use our last tool the knife tool and kind of cut it out but you have to go all the way around and it's just it's a bit complicated so sheer tool for the win guys up next we have one that I love ever since I found it out guys the spin tool this is going to help you make pipes very very easily and I'm going to show you how it works right now so let's shade smooth you don't have to I'm just going to to make things look a bit smoother we're going to grab this top face and the spin tool is right here now one thing to note with the spin tool is it goes based off wherever your 3D cursor is right now it's in the middle and that's not really going to help us so we're going to grab this right here and click right at the edge this is going to be I don't know how to explain the axis that your spin happens on so let's grab our spin tool while clicking this top face spin tool right here you could also use shift spacebar shift zero yeah I guess now as you can see this is not the axis we want to turn it on because we want to go on this axis you change those by clicking right up here and you can click the three axis just like that and now we have our perfect spin if you hold control you can kind of uh do it an increments just like that we have a perfect spin very nice shape and we can decrease our steps if we want a lower poly more uh I guess low poly or we can increase them if we want a super super smooth and dense thing wouldn't recommend doing that I I usually go for about five steps and that looks pretty good now we can just extrude the end here and we have a very nice smooth pipe and if we wanted to go down again make sure we move our 3D cursor to the other side go back to our spin tool and go like this perfect and then e to extrude and there we go guys that's how you get some perfect Corners in blender the spin tool is definitely slept on and I really wish I knew it when I started now guys the last tool that we're going to talk about today is called lattice some of you may know this some of you may not but it is a very cool tool let's go ahead and make a a house I suppose now let's add a bunch of loop Cuts just like a high poly house right stuff like this all right that'll work we'll grab all of this there we go we will extrude that in this is just making a random little house thing now what we're going to do is shift a and lattice first thing we want to do is scale this up so it sort of matches around our house and we want to do this on every single axis we're going to go into wireframe and scale this as well on the z-axis so s and z and we just want to make it fit completely over whatever the mesh we made is just like this looking fantastic now we're going to click on our mesh go to modifiers add modifier and lce and then we just click on our object little eye dropper and click on the lattice itself now if we go here and go into edit mode we can grab a verticy and shift around our entire mesh now you might be thinking you could do the same thing with proportional editing but this has so much more control if we want to go back into our lattice we can go here and we can add Loop Cuts if we wanted just like this let's add a couple down here we'll do three perfect and this is sort of a cheat code for stylized if we want to just grab this and scale it in well there we go now we have a cooler shape let me bump this down to just one in the middle that'll help us quite a bit and let's just scale it on the Y AIS as you can see we now have a more stylized shape and a very easy way to effectively move our house another cool thing we can do is go back into object mode and move this lattice wherever we want to kind of affect this build however we want to which is super super cool to add variations literally anything you could want to do as you can see it's very smooth and it's non-destructive so if we click back on our object and go back to edit mode we have our full object and nothing is messed up and nothing will be messed up until we apply this modifier but lattice is something I just learned recently from my friend eternity and I definitely think it's worth learning if you're new to blender that is five tools or methods that you should know and hopefully it helps you guys out with your blender Journey that is going to wrap up today's video if you did enjoy and you want to see more content like this please make sure to like comment and subscribe have a great day later