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Mastering Orbit in Kerbal Space Program

Apr 23, 2025

Kerbal Space Program: Getting to Orbit

Introduction

  • This episode covers getting to orbit in Kerbal Space Program, which is challenging for beginners.
  • Orbiting becomes easier with practice and technology unlocks.
  • Some theory is involved: understanding what an orbit is and how to achieve it.

Understanding Orbit

  • An orbit involves traveling sideways very fast to avoid falling back to the ground.
  • Gravity affects you nearly the same in orbit as on the ground.
  • To stay in orbit, you must move sideways fast enough to keep missing the planet as you fall.
  • Achieving orbit requires transitioning from a curved path (arc) to a circular one where the lowest point is above the atmosphere.

Basic Orbital Mechanics

  • Apoapsis (AP): The highest point in an orbit.
  • Periapsis (PE): The lowest point in an orbit.
  • Increase energy to your path at the apoapsis to push the opposite side of the orbit higher, aiming for a stable orbit above 70 km.

Launch Strategy

  • Take off vertically to leave thick atmospheric air quickly.
  • Start a gradual turn towards the east due to the planet's rotation providing a speed boost.
  • Aim for a 45-degree angle by 15,000 meters to efficiently transition to an orbital path.

Building Your Rocket

  • Use a mix of engines and fuel tanks, considering thrust-to-weight ratios.
  • Start with a strong thrust to leave the ground effectively, then transition to less powerful, more fuel-efficient engines as you reach space.
  • Consider multi-staging to discard empty fuel tanks and improve efficiency.

Launch Execution

  • Use SAS and navball for stability and orientation.
  • Begin turning eastwards at 100 m/s.
  • Maintain a balance between vertical ascent and horizontal velocity increase.

Transition to Orbit

  • Switch to map view to monitor apoapsis and periapsis.
  • Burn prograde at apoapsis to expand the orbit until periapsis is above 70 km.
  • Adjust burns based on the movement of your apoapsis to ensure efficiency.

Returning from Orbit

  • Plan to lower periapsis below 70 km to re-enter the atmosphere.
  • Burn retrograde at apoapsis to reduce orbit height efficiently.
  • Aim for a periapsis around 20-30 km to ensure a safe descent.

Re-entry and Landing

  • Face retrograde during re-entry for heat shielding.
  • Parachute deployment when safe (indicated by color change).
  • Jettison heat shield if needed to reduce landing speed.

Conclusion

  • Achieving orbit is a significant challenge but can be mastered with practice.
  • Future steps include contracts and potentially exploring the Moon.
  • Unlocking new technologies and upgrading facilities will enhance capabilities.