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Interview with Thomas Rosender, CEO of Real Luck Group
Jul 13, 2024
Lecture Notes: Interview with Thomas Rosender, CEO of Real Luck Group
Introduction
Interviewer:
Gaming America
Interviewee:
Thomas Rosender, CEO of Real Luck Group (parent company of Luckbox)
Topics Covered:
Role in esports betting, anticipated launch in Ontario
Thomas Rosender's Career Background
Initial career in management consulting
Extensive experience in the iGaming sector (e.g., online gambling companies)
Previously a Marketing Director for Electronic Arts
Career led to the convergence of iGaming and video gaming, culminating in the role at Luckbox
Describes current role as the pinnacle of his career
Esports Betting vs. Traditional Sports Betting
Belief:
Esports betting will surpass traditional sports betting
Rationale:
Over 3 billion gamers globally
Shift in how younger generations consume entertainment
Rising interest in esports from major brands (Netflix, Apple, etc.)
Challenges and Requirements:
Need for more engaging betting products tailored to new generations
Current betting products are too traditional (like paper slips)
Predictive Timeline for Esports Betting Dominance
Timeline Estimate:
Major shift expected in the next 3 years
Company Goal:
Launch innovative betting products this year
Expectation:
Quick market adaptation and traction
Launch of iCasino
Launch Timeline:
Last autumn
Operational Markets:
International license (Isle of Man) covering 80 countries
Expansion into Canada
Distinctive Features:
Targets new generation with fast-paced, video gamey style
Serves as a support business to the core esports betting
Key Markets for Real Luck Group
Current Focus:
Latin America (especially Brazil)
Europe (Scandinavia, particularly Finland and Norway)
Future Expansion:
Asia and Africa
North America (Canada and the US)
Strategy for Canadian Market
Launch Date:
April 4th in Ontario
Importance of Canada:
Home base for the company
Significant growth strategy focused on market share
Growth Strategy:
Initial focus on online casino
Aim to become number one esports betting destination
Combining Traditional Betting and Esports
Approach Differences:
Traditional audience: Uses established marketing strategies with bonuses and offers
Esports audience: Requires different branding, avoiding over-the-top incentives, speaking their language
Marketing to Generation Z
Challenges:
Adapting strategies to Gen Z's preferences
Trends:
Content consumption over direct incentives
Providing tools and products that add value beyond betting
Opportunities:
Unregulated betting markets (skin and crypto betting)
Emphasis on regulated, safe, and responsible betting
Vision for the Future
**Goals for Next 18 Months: **
Become the top esports betting destination in Canada
Launch innovative esports betting products to redefine future betting
Conclusion
Interview Close:
Expresses gratitude to Thomas Rosender for the discussion
📄
Full transcript