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Kinematics Problem-Solving Techniques

Aug 27, 2025

Overview

This lecture covers problem-solving techniques for kinematics in one dimension, focusing on constant velocity and uniform (constant) acceleration scenarios, with step-by-step examples and the main equations used.

Kinematics Scenarios

  • Kinematics deals with motion in one dimension involving displacement, velocity, and acceleration.
  • Two main scenarios: constant velocity (no acceleration) and uniform (constant) acceleration.
  • Algebra-based physics courses focus only on constant and uniform acceleration, not varying acceleration.
  • Each scenario has a small set of equations for solving problems.

Equations for Constant Velocity

  • For no acceleration (constant velocity):
    • Displacement ((\Delta x)) = velocity ((v)) × time ((t)), or (\Delta x = vt).

Equations for Uniform (Constant) Acceleration

  • Average velocity ((v_{avg})) = (initial velocity (v_0) + final velocity (v)) / 2.
  • Displacement: (\Delta x = v_{avg} t = \frac{v_0 + v}{2} t).
  • Displacement: (\Delta x = v_0 t + \frac{1}{2} a t^2), where (a) is acceleration.
  • Velocity: (v = v_0 + at).
  • (v^2 = v_0^2 + 2a\Delta x) (used when time is not known).

Systematic Problem-Solving Approach

  • Identify whether the problem involves constant velocity or uniform acceleration.
  • Use the appropriate equations based on which variables are known and which are unknown.
  • Assign positive or negative values to acceleration based on direction (speeding up or slowing down).

Example Problems

  • Constant Velocity Example:
    • Car travels 4 hours at 60 mph north: Displacement = (60 \times 4 = 240) miles.
  • Average Speed (Round Trip) Example:
    • Go 60 miles at 40 mph, return at 60 mph. Total time = (1.5 + 1 = 2.5) hours; average speed = (120/2.5 = 48) mph (not the simple average).
  • Uniform Acceleration Example:
    • Car starts from rest, (a = 10, m/s^2):
      • Velocity after 6 s: (0 + 10 \times 6 = 60, m/s).
      • Distance in each second increases:
        • 0–1 s: 5 m, 1–2 s: 15 m, 2–3 s: 25 m.

Key Terms & Definitions

  • Displacement ((\Delta x)) — Change in position; vector quantity.
  • Velocity ((v)) — Rate of change of displacement; can have direction (vector).
  • Acceleration ((a)) — Rate of change of velocity; vector.
  • Uniform acceleration — Acceleration that remains constant over time.
  • Average velocity — ((v_0 + v)/2) during constant acceleration.
  • From rest — Initial velocity ((v_0)) is zero.

Action Items / Next Steps

  • Practice using the four main kinematics equations with different variable combinations.
  • Review concepts of displacement, velocity, and acceleration.
  • Check study guides for additional problems and practice opportunities.