GTA San Andreas - Beating the Game Without Wanted Stars
Introduction
- Challenge: Beat GTA San Andreas with no wanted stars.
- Objective: Avoid committing crimes or gaining any wanted stars.
- Game Version: Original version on PC, not the definitive edition.
Game Limitations
- No checkpoints or auto-saves.
- Limited fast travel options; taxis are not like GTA IV and V.
- High risk of getting wanted when stealing or driving vehicles.
Key Missions and Methods
Beginning Missions
- CJ's Arrival: Returning for mother's funeral, configuring settings for the PC port.
- First Mission: Failed initially; Big Smoke's introduction.
- Ryder's Mission: Haircut and botched pizza robbery (no stars gained).
- Tagging Mission: Gained wanted stars by spraying tags.
Grove Street Missions
- Drive-By Mission: Scripted 2-star wanted level; introduction to Pay & Spray.
- Robbery Missions: Trains and army depot; accidents led to gaining wanted stars.
- Escape Missions: Attempting to save friend Jeffrey (OG Loc) and evading capture; used creative strategies.
Crime-Free Missions
- Jizzy's Missions: Several missions tied to scripted wanted stars. Repeated them to minimize stars gained.
- Woozy's Missions: Had to be stealthy at times. Some missions were glitchy.
Difficult Missions
- Torino Missions: Destroying spy ships; challenging flying lessons; RPG use caused wanted stars.
- Jetpack Theft: Stealth approaches reduced the risk of being wanted.
- Las Venturas: Leone family tasks; requiring creative strategies to avoid gaining stars during combat.
Strategies Employed
- Exploding Car Strategy: Useful to kill enemies without directly causing wanted stars.
- Silenced Weapons: Minimized detection and evading stars.
- Friendly Fire Abuse: Leveraged mission mechanics to avoid detection.
- Safe Housing: Frequent saves to reset missions if wanted stars were gained.
Key Moments
Plot Twists and Characters
- Double Cross: Ryder and Big Smoke revealed as traitors; ambushing missions to retaliate without getting stars.
- Returning to Los Santos: Long mission chains for taking back territories without escalating violence.
- Final Showdown: Confronting Big Smoke and 10 Penny.
Failures and Successes
- Trial and Error: Multiple retries on several missions to refine star-avoidance techniques.
- Unexpected Stars: Some scripted events gave unavoidable stars; strategies developed to mitigate these.
- Key Victories: Successfully completed the game with a total of 22 wanted stars.
Conclusion
- Final Stats: 22 total wanted stars, across 87 missions.
- Learnings: Time-consuming but provided insights into non-traditional gaming approaches.
- Future Challenges: Hints at similar challenges for other GTA titles.
Summary
The challenge showcased unique and creative strategies for minimizing criminal activities and avoiding police attention in a game dedicated to crime, culminating in an impressive, though difficult, final result of only 22 wanted stars across the entire game.