GTA San Andreas - Beating the Game Without Wanted Stars

Jul 20, 2024

GTA San Andreas - Beating the Game Without Wanted Stars

Introduction

  • Challenge: Beat GTA San Andreas with no wanted stars.
  • Objective: Avoid committing crimes or gaining any wanted stars.
  • Game Version: Original version on PC, not the definitive edition.

Game Limitations

  • No checkpoints or auto-saves.
  • Limited fast travel options; taxis are not like GTA IV and V.
  • High risk of getting wanted when stealing or driving vehicles.

Key Missions and Methods

Beginning Missions

  • CJ's Arrival: Returning for mother's funeral, configuring settings for the PC port.
  • First Mission: Failed initially; Big Smoke's introduction.
  • Ryder's Mission: Haircut and botched pizza robbery (no stars gained).
  • Tagging Mission: Gained wanted stars by spraying tags.

Grove Street Missions

  • Drive-By Mission: Scripted 2-star wanted level; introduction to Pay & Spray.
  • Robbery Missions: Trains and army depot; accidents led to gaining wanted stars.
  • Escape Missions: Attempting to save friend Jeffrey (OG Loc) and evading capture; used creative strategies.

Crime-Free Missions

  • Jizzy's Missions: Several missions tied to scripted wanted stars. Repeated them to minimize stars gained.
  • Woozy's Missions: Had to be stealthy at times. Some missions were glitchy.

Difficult Missions

  • Torino Missions: Destroying spy ships; challenging flying lessons; RPG use caused wanted stars.
  • Jetpack Theft: Stealth approaches reduced the risk of being wanted.
  • Las Venturas: Leone family tasks; requiring creative strategies to avoid gaining stars during combat.

Strategies Employed

  • Exploding Car Strategy: Useful to kill enemies without directly causing wanted stars.
  • Silenced Weapons: Minimized detection and evading stars.
  • Friendly Fire Abuse: Leveraged mission mechanics to avoid detection.
  • Safe Housing: Frequent saves to reset missions if wanted stars were gained.

Key Moments

Plot Twists and Characters

  • Double Cross: Ryder and Big Smoke revealed as traitors; ambushing missions to retaliate without getting stars.
  • Returning to Los Santos: Long mission chains for taking back territories without escalating violence.
  • Final Showdown: Confronting Big Smoke and 10 Penny.

Failures and Successes

  • Trial and Error: Multiple retries on several missions to refine star-avoidance techniques.
  • Unexpected Stars: Some scripted events gave unavoidable stars; strategies developed to mitigate these.
  • Key Victories: Successfully completed the game with a total of 22 wanted stars.

Conclusion

  • Final Stats: 22 total wanted stars, across 87 missions.
  • Learnings: Time-consuming but provided insights into non-traditional gaming approaches.
  • Future Challenges: Hints at similar challenges for other GTA titles.

Summary

The challenge showcased unique and creative strategies for minimizing criminal activities and avoiding police attention in a game dedicated to crime, culminating in an impressive, though difficult, final result of only 22 wanted stars across the entire game.