Roblox Script Security & Remote Functions

Aug 4, 2024

Notes on Roblox Script Security with Remote Functions

Introduction

  • Enhancing security in Roblox scripts.
  • Focus on remote functions as a two-way communication feature.
  • Example: Leader stats with coin transactions for purchasing a button.

Remote Functions vs Remote Events

Communication Types

  • Remote Events: One-way communication.
    • Client to Server
    • Server to Client
    • Server to All Clients
  • Remote Functions: Two-way communication.
    • Client communicates to Server and receives a result back.

Diagram Reference

  • Previous episodes included a diagram illustrating server-client communication.
  • Remote functions allow for specific responses back to the client.

Implementation Steps

  1. Setup Leader Stats
    • Create script in Server Script Service to initialize player coins (50).
  2. Create GUI
    • Screen GUI: Add text label and button for purchasing.
    • Text label: "Would you like to buy this button for 50 coins?"
    • Button: "Buy Button (50 coins)"
  3. Local Script
    • Create a local script to reference GUI elements and remote function.
    • Call remote function to notify the server when the button is clicked.
    • Use invoke instead of fire server to call the server and return responses.
  4. Server Script Changes
    • Use onServerInvoke to handle server responses.
    • Check if player has enough coins and deduct if successful.
    • Send boolean to client indicating purchase success or failure.

Syntax Differences

  • onServerInvoke:
    • Syntax: byButtonRemote.onServerInvoke = function(player, ...)
    • Callback vs Event:
      • Callbacks require parameters and are structured differently from events.
      • Events can trigger multiple times without waiting for responses.

Challenge

  • Create a tools shop system using remote functions.
  • Requirements:
    1. Use a remote function.
    2. Create at least three buttons/tools.
    3. Implement clone function to transfer tools into player’s backpack.

Implementation of the Shop System

  1. Tools Setup: Use random tools from the toolbox and place them into Server Storage.
  2. GUI Setup:
    • Create shop GUI with buttons for each tool (e.g., sword, flashlight, knife).
    • Assign different prices to each tool.
  3. Script Functionality:
    • Reference all buttons and set up mouse click events for purchasing.
    • Pass tool name and price to the server on purchase attempts.
    • Check if player has enough coins; use the clone function to transfer the tool.
    • Update the GUI based on purchase success or failure.

Testing the Shop System

  • Test purchase functionality for each button.
  • Validate the addition of purchased tools to the player’s backpack.
  • Verify messages on successful and failed purchases.

Conclusion

  • Remote functions enhance communication in Roblox scripting.
  • Successfully implemented a shop system using learned concepts.
  • Encouragement to join the community and continue learning through future episodes.