Development of Don't Starve

Jul 11, 2024

Lecture on the Development of Don't Starve and its Expansions

Introduction

  • Acknowledgment to F. Porcus and Meek Good for video assistance.
  • Year: 2010
  • Major concern in the game industry regarding the rise of free-to-play games (f2p).
  • Success stories like League of Legends (released in 2009) showed f2p games could be more profitable than paid titles.
  • Publishers were skeptical about indie games, thinking f2p models would dominate.

Early Development of Don't Starve

  • Clay founder Jamie Chen was aware of the changing market.
  • Decided to create a f2p game; team of four began working on it.
  • Origin traced to 2010's internal game jam at Clay.
  • Concept centered on a simple survival game around a campfire: kill Pigmen for meat but avoid starvation.
  • Initially, the project was Mayor of Pigtown, a f2p game with an adventure and city-building element.
  • Shifted from the city-building part due to gameplay dissociation.
  • Automation and world generation were introduced to save time.
  • Gradual shift to a darker, more challenging survival game concept.
  • Kevin's liking for roguelikes influenced gameplay, introducing permadeath.
  • Focus on making shortages and darkness critical survival threats.

Development and Play Testing Challenges

  • Early testers struggled to understand the game, leading to tutorial attempts.
  • Tasks- oriented tutorial failed as players focused on checklist completion rather than game exploration.
  • Realization that extrinsic rewards demotivate self-motivated gameplay.
  • Game design shifted to balance guidance and open exploration.

Finalizing Core Mechanics

  • New crafting system introduced to prevent resource wastage.
  • Introduced a tiered crafting progression to organically teach players.
  • Emphasis on visual and exploratory cues like shining gold and road paths.
  • Initial attempts at monetization (charging for hats and customizations) failed.
  • Decision to release as a paid game.
  • Early cold/browser-based release under tracked usage data via Olark feedback system.
  • Player interaction influenced in-game changes and updates.
  • Incrementally added community-suggested features: spears, backpacks, and more advanced crafting stations.

Crucial Changes in Updates

  • Classic Patches: spiders, goblers, minor hats, fishing poles, Krampus’s addition and subsequent nerfing, etc.
  • Introduction of meat spoil mechanics to prevent excessive stockpiling.
  • Significant bug-fixing and refining of the game.
  • Key items introduction like the tent, revamped research points system.
  • First updates (2012-2013): consistent bug fixes and subtle refinement additions.

Major Content Expansions

  • Klei's expanded updates added substantial content: caves, updated characters, and adventure mode.
  • Clear duality in game focus: base-building/city simulation versus survival/adventure.
  • Hamlet update revived some earlier unused concepts, adding city-building and deep explorations.
  • Continual balancing and evolving community input.

Multiplayer Transition and Together

  • Introduction of Don’t Starve Together (DST), a completely separate multiplayer version.
  • Key challenges in porting mechanics to multiplayer.
  • Development hurdles: networking issues, consensus on ghost mechanics, griefing controls, etc.
  • DST updated to include raid bosses ensuring group mechanics: Toad Stool, Fuel Weaver.
  • From Beyond update introduces buffed environments after boss progressions.

Future Prospects and Long-term Vision

  • Emphasis on balancing guiding players without heavily directing them.
  • Hamlet and Together updates display iterative community-driven enhancements.
  • Flexibility in player approaches, such as relaxed game modes and evolving systems, like farming and crafting.
  • Continual introduction of new mechanics while considering player perspectives for balanced complexity.

Conclusion

  • Don’t Starve has evolved from an internal game jam idea to a complex game with multiple expansions and iterations.
  • Klei Entertainment's strong adherence to community feedback and underlying game principles secures its ongoing popularity.