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Beginner's Guide to Blender 3D Tutorial

Mar 4, 2025

Blender Open-Source 3D Software Tutorial

Introduction

  • Blender is a free, open-source 3D software used for animations, visual effects, game assets, etc.
  • Tutorial series for complete beginners, focusing on core features.
  • By the end, users will have created their own donut animation.

Getting Started

  • Download Blender from blender.org.
  • Install on Windows or Mac by following standard install steps.
  • Open Blender, close the splash screen, and start exploring the interface.

Blender Interface and Navigation

  • 3D Viewport: Main window for 3D work.
  • Objects: Camera, cube, and lamp are initial starting objects.
  • Navigating:
    • Orbit: Middle mouse button
    • Pan: Shift + Middle mouse button
    • Zoom: Scroll wheel or Ctrl + Middle mouse button
  • Adjusting View:
    • Interface preferences like resolution scale for 4K monitors.

Basic Object Manipulation

  • Deleting and Adding Objects:
    • Delete default cube.
    • Add objects via Add Menu or Shift + A.
    • Example: Adding a monkey (Suzanne head).
  • Moving Objects:
    • Move using the move tool or G for grab.
    • To move on specific axes, use X, Y, or Z after pressing G.
  • Scaling and Rotating Objects:
    • Scale with S.
    • Rotate with R.
    • Lock transformations to axes.

Working with Materials and Rendering

  • Materials: Change object colors and properties.
  • Render Modes: Viewport shading and rendered view.
  • Camera: Adjust camera view, lock to view, and render settings.

Creating and Modifying the Donut

  • Starting with a Torus: Base shape for the donut.
  • Subdivision Surface Modifier: Adds detail without increasing vertex count.
  • Editing Mesh:
    • Enter edit mode to adjust vertices, edges, and faces.
    • Use proportional editing to create natural shapes.

Adding Icing to the Donut

  • Duplicating Objects: Create icing by duplicating and modifying the donut.
  • Solidify Modifier: Add thickness to icing.
  • Creating Realistic Icing Shapes: Use snapping and proportional editing.

Sculpting Details

  • Sculpt Mode: Add fine details like icing drips.
  • Inflate Tool: Enhance areas to mimic realistic icing pooling.
  • Smoothing and Masking: Refine details for a natural look.

Materials and Texture Painting

  • Assigning Materials: Apply colors and properties to the donut and icing.
  • Texture Painting: Add variations in color to mimic cooking patterns.
  • Saving Textures: Ensure painted textures are saved externally.

Adding Sprinkles

  • Geometry Nodes: Use for distributing objects like sprinkles on surfaces.
  • Randomizing Colors: Use object info nodes for varied sprinkle colors.

Rendering Settings

  • Cycles vs. Eevee: Differences in rendering engines, settings, and when to use each.
  • Subsurface Scattering: Add realism to materials.
  • Lighting Setup: Create realistic lighting scenarios using area lamps and the sky texture.

Finalizing the Scene

  • Composition and Animation:
    • Arrange multiple donuts and add a camera move.
    • Keyframe animations for dynamic scenes.
  • Compositing: Add effects like glare and adjust final render settings.

Exporting the Final Animation

  • Output Settings: Render frames as images to avoid data loss.
  • Video Editing in Blender: Compile images into a video sequence using Blender’s video editor.

Conclusion

  • Explore further with custom donut designs and variations.
  • Experiment with lighting, colors, and additional models.

Additional Resources

  • Discord and Community Help: Engage with others for assistance and shared learning.