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Beginner's Guide to Blender 3D Tutorial
Mar 4, 2025
Blender Open-Source 3D Software Tutorial
Introduction
Blender is a free, open-source 3D software used for animations, visual effects, game assets, etc.
Tutorial series for complete beginners, focusing on core features.
By the end, users will have created their own donut animation.
Getting Started
Download Blender from
blender.org
.
Install on Windows or Mac by following standard install steps.
Open Blender, close the splash screen, and start exploring the interface.
Blender Interface and Navigation
3D Viewport
: Main window for 3D work.
Objects
: Camera, cube, and lamp are initial starting objects.
Navigating
:
Orbit: Middle mouse button
Pan: Shift + Middle mouse button
Zoom: Scroll wheel or Ctrl + Middle mouse button
Adjusting View
:
Interface preferences like resolution scale for 4K monitors.
Basic Object Manipulation
Deleting and Adding Objects
:
Delete default cube.
Add objects via
Add Menu
or
Shift + A
.
Example: Adding a monkey (Suzanne head).
Moving Objects
:
Move using the move tool or
G
for grab.
To move on specific axes, use
X
,
Y
, or
Z
after pressing
G
.
Scaling and Rotating Objects
:
Scale with
S
.
Rotate with
R
.
Lock transformations to axes.
Working with Materials and Rendering
Materials
: Change object colors and properties.
Render Modes
: Viewport shading and rendered view.
Camera
: Adjust camera view, lock to view, and render settings.
Creating and Modifying the Donut
Starting with a Torus
: Base shape for the donut.
Subdivision Surface Modifier
: Adds detail without increasing vertex count.
Editing Mesh
:
Enter edit mode to adjust vertices, edges, and faces.
Use proportional editing to create natural shapes.
Adding Icing to the Donut
Duplicating Objects
: Create icing by duplicating and modifying the donut.
Solidify Modifier
: Add thickness to icing.
Creating Realistic Icing Shapes
: Use snapping and proportional editing.
Sculpting Details
Sculpt Mode
: Add fine details like icing drips.
Inflate Tool
: Enhance areas to mimic realistic icing pooling.
Smoothing and Masking
: Refine details for a natural look.
Materials and Texture Painting
Assigning Materials
: Apply colors and properties to the donut and icing.
Texture Painting
: Add variations in color to mimic cooking patterns.
Saving Textures
: Ensure painted textures are saved externally.
Adding Sprinkles
Geometry Nodes
: Use for distributing objects like sprinkles on surfaces.
Randomizing Colors
: Use object info nodes for varied sprinkle colors.
Rendering Settings
Cycles vs. Eevee
: Differences in rendering engines, settings, and when to use each.
Subsurface Scattering
: Add realism to materials.
Lighting Setup
: Create realistic lighting scenarios using area lamps and the sky texture.
Finalizing the Scene
Composition and Animation
:
Arrange multiple donuts and add a camera move.
Keyframe animations for dynamic scenes.
Compositing
: Add effects like glare and adjust final render settings.
Exporting the Final Animation
Output Settings
: Render frames as images to avoid data loss.
Video Editing in Blender
: Compile images into a video sequence using Blender’s video editor.
Conclusion
Explore further with custom donut designs and variations.
Experiment with lighting, colors, and additional models.
Additional Resources
Discord and Community Help
: Engage with others for assistance and shared learning.
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