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GMTK Game Jam 2020 Experience
Aug 3, 2024
🃏
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GMTK Game Jam 2020 Notes
Overview
Duration: 48 hours
Theme: Out of Control
Goal: Create a complete game within the time limit.
Initial Idea (Friday 3:00 PM)
Chose to work with
Cellular Automata
.
Example:
Conway's Game of Life
Grid of cells, each can be
dead or alive
.
Based on neighbor states, cells can die, survive, or become alive.
Zero-player game
: After setup, simulation runs on its own.
Plan: Create a game around cell interactions on a grid with various cell types.
Game Development Progress
Friday Evening
Initial progress: Created a blue square moving on the screen.
Encountered programming challenges, but brainstormed ideas and sketched levels.
Saturday Morning
Started over, focusing on a
free-moving cell
concept.
Created placeholder art and implemented multiple moving squares.
Developed cells with abilities:
Push Cell
: Can be pushed by other cells.
Generator Cell
: Duplicates the cell behind it.
Mover Cell
: Pushes the duplicated block.
Difficulty: Understanding visual feedback; cells jumped to positions too quickly.
Saturday Afternoon
Implemented animations to enhance visual clarity.
Developed
Enemy Cells
: Store position, check for collisions, and destroy upon impact.
Added player control by allowing dragging and dropping cells.
Built UI buttons for play, pause, and step functionalities.
Saturday Evening
Introduced additional cell types:
Rotator Cell
: Rotates adjacent cells.
Slide Cell
: Pushable in designated direction only.
Created level navigation and new levels.
Initial levels to introduce cell types; aimed for balanced difficulty.
Art and Level Design
Faced challenges with creating pixel art due to lack of experience.
Developed random patterns for shading in the game.
Created various levels with unique obstacles and mechanics:
Levels include
Generators
and
Rotating Machines
.
Special favorite level: Requires strategic planning to defeat enemies.
Polish and Submission (Sunday)
Focused on polishing the game, including:
Post-processing effects to enhance visuals.
Sound effects and a title screen.
Created a
tutorial
and
level select menu
.
Total levels created:
17
.
Used random note placement for music due to time constraints.
Built the game and prepared for submission.
Final Thoughts
Submitted the game with room for improvements and bug fixes.
Considered the experience and potential for future game jams.
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