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How did Josh rapidly increase the human population at the beginning of the simulation?
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By holding shift while spawning humans, which allowed for a rapid population increase.
Which game's advertisement was featured during Josh's World Box simulation?
Empires and Puzzles.
Why did Josh create additional mountains during the civilization management phase of the simulation?
To create smaller regions and force separations for new races like Orcs, dwarves, and elves to establish their own kingdoms.
What unique feature did Josh create to protect a certain population in his simulation?
He created a lemon-shaped island surrounded by mountains to isolate and protect the population.
What was the primary source of challenges that led to lower population counts during Josh's simulation?
In-game disasters and interventions aimed at controlling or destroying population segments.
Which natural disasters did Josh experiment with during the simulation?
Meteors and fires.
What remained untouched amid all the chaos in Josh's simulation?
Lemon Island.
What was the in-game time progression during the high population phases and multiple civilization approach?
The simulation progressed to year 28, maintaining a higher sustained population.
What is the primary goal of Josh's simulation in the game World Box?
To see how high the world population can go by playing as a god and creating havoc.
What performance issues arose when the population reached 156,000 people?
The game slowed down significantly.
What was the total number of kingdoms Josh successfully created by the end of the simulation?
88 kingdoms.
What was the final chaotic measure that Josh implemented in his simulation?
Adding demons and moving to the age of dark, which resulted in demon domination.
What effect did the introduction of rage clouds and madness have on the simulation?
It led to wars and further chaos within the kingdoms.
What in-game events led to a significant reduction in population during Josh's simulation?
Disasters like meteors and starvation, aided by player interventions like using rain and animals.
How did Josh attempt to manage civilization growth after initial world population experiments?
By spreading humans gradually around the map and encouraging the formation of multiple small kingdoms.
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