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The Fallout of Concord's Budget Crisis
Sep 23, 2024
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Review flashcards
Concord: A Colossal Fallout
Introduction
Discussion on the situation surrounding the game Concord.
Mixed feelings about covering the topic due to extensive prior discourse.
Importance of laughter in the face of failure.
Alleged Budget Crisis
Initial budget estimates ranged from
$200 million to $250 million
.
New estimates suggest development costs may exceed
$400 million
.
Discussion includes input from anonymous developers.
Current state of Concord considered a major financial disaster for Sony.
Unique nature of video game recovery: unlike movies or TV shows, a game must sell to recoup its costs.
Industry Impact
Concord's situation highlights significant issues within the video game sector.
Comparison made to other entertainment industry failures, noting Concord's brief studio life (only
two weeks
).
Suggests potential dissolution of the studio due to lack of faith in future projects.
Leadership Concerns
Criticism of Herman Holst's leadership and vision for PlayStation.
Initial excitement about Concord being the "future of PlayStation".
Reception of the game was largely negative; characters and lore did not engage gamers.
Gameplay and Development Issues
Questions raised about what justified the
$400 million
budget.
Suggestion of previous gaming trends influencing initial development concept (hero shooter mechanics).
Notion of possible mismanagement leading to substantial budget overruns.
Culture of Toxic Positivity
Reference to a tweet discussing "toxic positivity" in game development.
Ethan Gotch's remarks about a culture that assumes success without critical feedback.
Critique of industry 'yes-men' who fail to provide honest opinions on game quality.
Broader Implications
Over
12,000
layoffs in the gaming industry, highlighting the fragility of the market.
Toxic positivity may contribute to failures in major AAA games.
Need for developers, journalists, and critics to adopt more realistic perspectives on game quality.
Conclusion
Call for reflection on toxic positivity's impact on the gaming industry.
Final thoughts on the potential for learning from Concord's failures.
Encouragement for audience engagement in discussion.
Mention of personal projects (book sales and merchandise) as a way to support the channel.
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Full transcript