Exploring Gamification for User Engagement

Aug 22, 2024

Lecture Notes on Gamification and User Engagement

Introduction

  • Discussion between two individuals regarding gamification and its applications.
  • Mention of the book "Actionable Gamification" by K. Lee.
  • Emphasized the practical implementation of gamification techniques in real-world applications.

Overview of Gamification in Applications

Speaker's Role

  • Currently working on a product called Sarthi under the LEAF umbrella.
  • Sarthi: A platform aimed at helping users increase their net worth from ₹5,000 to ₹50,000 through learning and engagement.

Gamification Techniques Used

  • Application of various gamification techniques, not just basic ones (like leaderboards, point systems), but also deeper techniques that promote user engagement and inherent virality.
  • Examples of gamified systems:
    • LEAF application: Used for sound tests to create personalized earprints, enhancing audio experiences.
    • Completion Rates: Gamification increased user engagement significantly in the sound test application.

Key Points on Gamification

User Engagement

  • Engagement can be both from the technology and social interactions between users.
  • Users compare their performances with others, driving engagement.

Ethical Considerations

  • Discussion on data privacy in gamified applications, especially when progress is shared socially.
  • Different geographical contexts impact user willingness to share personal data.

Sarthi's Structure

  • Learning to Earn: Users are guided step-by-step to increase their net worth through skill development.
  • Social Features: Users can connect with each other, share rankings, and compare their progress.
  • Local Leaderboards: Focus on local comparisons rather than global rankings for more relevance.
  • In-App Currency (Sarthi Coins): Users can earn, trade, and utilize coins, creating a sense of community.

Motivation and User Experience

Intrinsic vs. Extrinsic Motivation

  • Users may be intrinsically motivated (e.g., desire to earn money) or extrinsically motivated (e.g., family influence).
  • Gamification helps keep users engaged over time, adapting to their changing motivations.

Importance of User Experience

  • User experience is fundamental at each stage of gamification (trigger, action, reward).
  • Poor user experience can lead to disengagement, regardless of incentives.
  • Gamification must be cohesive with the core activity of the application to maintain user interest.

Notifications and User Retention

  • Notifications should be tailored based on user behavior to bring them back to the application.
  • Importance of nudges to encourage user interactions without overwhelming them.
  • Maintaining engagement for users past the initial days requires rebuilding interests and challenges.

Challenges in Gamification

  • Balancing challenges to avoid demotivation; not everyone can win all the time.
  • Understanding when users drop off and why to improve retention strategies.

Conclusion

  • Gamification is not just an add-on but integral to product design for engagement and retention.
  • The need for a community-based approach where users can create their own needs and motivations through social interactions.

Future Considerations

  • The discussion points towards the need for further research on the effects of gamification on user engagement and experience.
  • The speaker's plans for future projects involving gamification and psychological behavior in apps.