Beginner's Guide to Blender - Part 1

Jul 19, 2024

Beginner's Guide to Blender - Part 1

Introduction

  • Objective: Methodical introduction to Blender for complete beginners.
  • Goal: Create a fun scene by the end of the tutorial.
  • Instructor Experience: 3D artist with 20+ years of teaching experience.
  • Structure: Split into chapters for easy reference and progression.
  • Sponsor: Nvidia; demonstration of AI Denoising with Nvidia RTX 40 series GPU.

Getting Started

  • Download Blender: Go to blender.org and download the latest version. Options for Mac, Linux, etc. available.
  • Splash Screen: Shows version, recent files, options to create new files or open existing ones.
  • Navigation: Recommended three-button mouse. For alternatives:
    • Emulate 3-button mouse under Edit > Preferences > Input
    • Emulate Numpad if no numpad is available. -- Basic Navigation:
    • Middle Mouse Button (MMB): rotate viewport
    • Shift + MMB: strafe
    • MMB + Scroll Wheel / Ctrl + MMB: zoom
    • Numpad period: frame selected object
    • Left Click: select objects
    • Box Select: left-click and drag

View and Object Manipulation

  • Viewport and Outliner: Central 3D viewport, right-side windows, and bottom panels.
  • Camera, Light, and Cube: Default objects in a new file. Use the outliner for selection.
  • Basic Object Operations:
    • Add objects: Shift + A, select Mesh (plane, circle, UV sphere, etc.)
    • Move objects: G key, constraint to axis (e.g., G + X)
    • Reset position: Alt + G
    • Manipulate 3D cursor: Shift + right-click
    • Using Gizmos: Move, rotate, scale options available (though less recommended).

Advanced Object Operations

  • Precision Input: Typing numeric values for exact movements
  • Multiple Object Operations: Box select, reposition and spread objects along x-axis with spacing
  • Object Management:
    • Hide objects: Use the eye icon in the outliner
    • Add multiple objects at 3D cursor
    • Move objects precisely using G, R, and S keys

Material and Shading

  • Material Basics: Apply and edit materials in the Shading workspace.
    • Nodes: Use nodes for material properties; default is the Principled BSDF node.
    • Color: Change base color using the color wheel.
    • Multiple Materials: Assign different materials to different objects.
    • Reflection Properties: Adjust Metallic and Roughness for visual effects.
  • Material Preview Modes:
    • Navigate different views: Material Preview, Solid, Wireframe
    • HDRIs: Use for realistic lighting in Material Preview mode
    • Download HDRIs from Poly Haven, add to the background in the Shader editor

Render Settings

  • Render Engines: EV and Cycles
    • Cycles: More realistic, supports GPU rendering
    • EV: Faster but less realistic; enable Ambient Occlusion and Screen Space Reflections to enhance quality.
    • Denoising: Use Nvidia Optix for AI-enhanced Denoising in Cycles
  • Render Settings:
    • Adjust sampling for graininess
    • Use Render > F12 to see final rendered view

Creating a Scene

  • Modeling a Planet:
    • Add an Icosphere: Adjust subdivisions and radius
    • Enter Edit Mode to manipulate vertices, edges, faces
    • Create craters using Extrude (E) and Inset (I) operations
    • Manage vertices using Merge by Distance
    • Assign appropriate materials to objects in the scene

Final Notes

  • Save Work: Regularly save your work
  • Look Forward To: Part 2 will continue building the scene.
  • Thanks: Nvidia for sponsoring the video.