Seven Deadly Sins of Programming Lecture Notes
Introduction
- Focus on improving code quality by avoiding key mistakes.
- Everyone writes flawed code while learning; improvement is always possible.
1. Not Using Programming Standards
- Importance: Ensures consistency and readability.
- Applications: Whitespacing, file structure.
- Collaboration: Sets shared expectations in team environments.
- Guidance: Choose from many existing standards if not provided.
2. Ignoring Programming Design Principles
Introduction to SOLID Principles:
Single Responsibility Principle (SRP)
- Classes should have one job only.
- Break down large classes performing unrelated tasks.
- Benefits: Easy identification, clean testing, reusability.
Open-Closed Principle (OCP)
- Modules should allow extension without modification.
- Add new functionality by extending, not modifying the existing module.
- Benefits: Reduces breaking existing code.
Liskov Substitution Principle (LSP)
- Extend modules only if new type remains compatible with the old type.
- Example: Extend a hexagon to a six-pointed star but not to a five-pointed star.
Interface Segregation Principle (ISP)
- Modules shouldn’t need to know about unused functionalities.
- Split modules into smaller abstractions (interfaces).
- Benefits: Easier testing and mock setups.
Dependency Inversion Principle (DIP)
- Communicate abstractly, not directly.
- Use interfaces to decouple modules.
- Benefits: Easier swapping of implementation parts.
Benefits of SOLID
- Decouples code, making it more maintainable, scalable, reusable, and testable.
3. Underusing Programming Design Patterns
- Importance: Provides real solutions to common code problems.
- Categories:
- Creational Patterns: Control instance creation (e.g., factory method pattern).
- Structural Patterns: Organize and manipulate objects (e.g., adapter pattern).
- Behavioral Patterns: Define communication (e.g., observer pattern).
- Benefits: Universal vocabulary for programming, better naming practices.
4. Poor Naming Conventions
- Problem: Hard to interpret ambiguous code snippets.
- Solution Steps:
- Avoid unnecessary encoding.
- Expand abbreviations and acronyms.
- Use clear, descriptive names.
- Replace magic values with named constants.
- Goal: Balance clear understanding and avoid information overload.
- Result: Readable and maintainable code.
5. Not Testing Code
- Types of Testing:
- End-to-End Testing: Simulates user interactions.
- Unit Tests: Verify isolated modules.
- Integration Tests: Examine interaction between modules.
- Benefit: Ensures code does what is expected.
- Tip: Apply SOLID principles for easier testability.
6. Poor Time Management
- Problem: Underestimating task duration.
- Solution: Double or triple initial time estimates.
- Example: Longer time taken to make the video than predicted.
- Benefit: Better to overestimate and deliver early.
7. Rushing Through Projects
- Advice: Don’t rush; think things through from day one.
- Application: Avoiding long-term issues by planning properly.
- Goal: Create a foundation for long-term projects that become easier over time.
Conclusion
- Encouragement: Continuously improve to become a better programmer.
- Quote: "Any fool can write code that a computer can understand. Good programmers write code that humans can understand." - Martin Fowler.
Thank You
- Emphasizes the effort and time put into creating informative content.