Integrating Physical and Digital Worlds: SixthSense Technology

Jul 13, 2024

Lecture Notes

Introduction

  • Human Interaction with Objects
    • Physical objects are fun and intuitive.
    • Gestures are a key part of interacting with objects and people.
    • Example:
      • "Namaste" as a respectful gesture.
      • Indian cricket gesture for "four runs".
  • Digital Interaction Vision
    • Aim to integrate physical interaction styles with digital interfaces.
    • Started exploring around 8 years ago.
    • Initial experiment: modifying a computer mouse to create a gesture-interface device.

Early Experiments

  • Gesture-Interface Device
    • Created using mouse rollers and other materials.
    • Replicated physical movements in the digital world.
  • Sticky Note Digital Integration
    • Concept: Sync physical sticky notes with digital world.
    • Example uses: SMS, calendar sync, search queries printed as outputs.
  • 3D Drawing Pen
    • Pen that allows drawing in three dimensions.
    • Aimed at designers and architects.
  • Physical Google Map
    • Objects placed on a surface reveal related digital information.
    • Examples: Boarding pass shows flight gate, coffee cup shows coffee locations.

Moving to a Digital Approach

  • Reverse Integration
    • Idea: Bring digital information into the physical world.
    • Initial concept: Head-mounted projector.
    • Later development: SixthSense device.

SixthSense Device

  • Technology and Functionality
    • Combines projector and camera to create a portable digital interface.
    • Any surface can be used as an interface.
    • Camera tracks gestures and objects.
    • Color markers for enhanced gesture recognition.
    • Examples:
      • Painting on walls.
      • Using both hands for map interactions.
      • Taking photos with hand gestures.
  • Applications and Capabilities
    • Interacting with digital images projected on walls.
    • Using hand for dialing phone numbers.
    • Digital identification of physical objects.
    • Real-time updates on physical media (e.g., book reviews, live weather).
    • Interactive gaming in physical spaces.
    • Extension to everyday computing tasks like browsing, movie watching, and gaming on paper.

Future and Impact

  • Vision for Computing
    • Merge computing with the physical world.
    • Intuitive interactions without learning new interfaces.
  • Broader Goals
    • Integrate digital information seamlessly into everyday life.
    • Make technology accessible to the masses.
    • Examples of potential uses:
      • Assistive technology for individuals with disabilities.
      • Cost-effective computing interfaces.

Discussion with Chris Anderson

  • Future Plans
    • Interest from companies and NGOs.
    • Potential uses for SixthSense technology in diverse fields.
    • Plans to make the technology open source.
    • Importance of bringing technology to masses, not confined to labs.

Conclusion

  • Final Thoughts
    • Aim to bridge the digital divide.
    • Encourage human connection with the physical world while utilizing digital advancements.