Chapter 4-2 Family Systems
Family Systems and Adverse Childhood Experiences
Overview
- Discussing family systems with adverse childhood experiences.
- Family systems model includes three strong rules: No Talk, No Trust, No Feel.
- Differentiate between dysfunctional and functional family systems.
Functional vs. Problematic Family Systems
- Functional Systems:
- Focus on development and enhancement of self and others.
- Nurturing supportive systems providing basic communication skills.
- Skills lay the foundation for self-connection and connection with others.
- Problematic Systems:
- Costs to self and others due to lack of skills to address issues.
- Presence of love despite the existence of troubling issues.
- Generational patterns (addiction, violence) can persist if not addressed.
Communication Skills in Family Systems
- Importance of learning to connect with oneself.
- Exercise: Identify internal feelings and express them.
- Problematic family structures avoid talking about issues and feelings.
- Lack of skills to address feelings and issues perpetuates the cycle.
Examples of No-Talk Rule
- Example 1:
- Friend never drives due to a traumatic childhood event.
- After accidentally injuring his mother, his family never discussed the incident.
- Resulted in lifelong avoidance behavior (not driving).
- Example 2:
- Claudia Black’s story of a lumberjack intruding their home.
- Family ignored the event, and her relationship with her boyfriend ended due to this no-talk rule.
"Don't Feel" and "No Trust" in Family Systems
- Don't Feel Rule:
- Blocking uncomfortable emotions like anger, sadness, grief.
- Lack of guidance in processing these emotions leads to emotional blocking.
- No Trust Rule:
- Unpredictable behavior from parents creates chaos.
- Example of inconsistent parental actions disrupting children's stability.
Conclusion
- The impact of no talk, no feel, and no trust rules on family dynamics.
- Generational patterns can persist without intervention.
- Continuation to further explore family systems in the next session.