Elden Ring's Wake-Up Call to the Gaming Industry

Jul 13, 2024

Lecture Notes: Elden Ring as a Wake-Up Call to the Gaming Industry

Introduction

  • Main Thesis: Elden Ring exemplifies what games should strive to be—a high-quality title that meets player expectations, delivered for under $70.
  • Key Point: Elden Ring has set a new standard in the gaming industry.
  • Additional Note: This is not about game difficulty.

Elden Ring's Achievements

  • DLC Success: 'Shadow of the Ury' expansion saw over 780,000 peak concurrent players (80% retention from the game’s initial release).
  • Sales and Popularity: Over 5 million new players entered the DLC realm; significant in all platforms’ top sellers list.
  • Player Challenge: Only 40% of players have defeated Moog, gaining entrance into the DLC.
  • Sales Success: Both Elden Ring and its DLC claim top spots in sales metrics.

Industry Critique

  • Developer Reactions: Notable backlash from developers at Ubisoft, Guerrilla Games, and others criticizing Elden Ring’s UI and design.
  • Comparison with Baldur’s Gate 3:
    • Industry perceptions that it sets unrealistic standards.
    • Comments from other developers showcase an unwillingness to adapt.

Key Arguments

  • Humility, Talent, and Vision: Essential to emulate the success of FromSoftware and Miyazaki.
  • Historical Insight: The decline in the industry's quality and original vision is evident from the resistant attitudes towards successful games.

Miyazaki’s Views on Game Design

  • Faith in Players: FromSoftware games trust players to persevere and seek help.
  • Leadership and Experience:
    • Miyazaki’s hands-on approach ensures quality.
    • Perspective of playing as a player, not just as a developer.

Elements of Quality Gameplay

  • Respawn Points: Stakes of America reduce frustration.
  • Lack of Microtransactions: Demonstrates respect for players; focuses on quality of gameplay.
  • Quality of Life Improvements: Often come from developers extensively playing their games.

Broader Industry Implications

  • Current Issues:
    • High-budget games without corresponding sales.
    • Unrealistic scaling and expectations from games.
    • Disconnect from player expectations.

Elden Ring’s Impact on FromSoftware

  • Unique Approach: Balance between large projects and smaller ventures.
  • Limit Acknowledgement: Awareness of boundaries and resources.
  • Future Strategy: Focus on multiple projects to foster new talent.

Contrasting Examples

  • Other AAA Titles: Risks associated with single large projects (e.g., Dragon Age, Spider-Man 2).
  • Success Through Moderation: FromSoftware’s focus on sustainable growth as a model.

Conclusion

  • Identity in Games: Importance of a strong, unique identity and respect for core audience.
  • Industry Reflection: Need for humility, vision, and player-focused design in future games.
  • Miyazaki’s Closing Thoughts: End of Elden Ring’s current chapter, potential interest in new mediums (e.g., movies).