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Elden Ring's Wake-Up Call to the Gaming Industry
Jul 13, 2024
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Lecture Notes: Elden Ring as a Wake-Up Call to the Gaming Industry
Introduction
Main Thesis
: Elden Ring exemplifies what games should strive to be—a high-quality title that meets player expectations, delivered for under $70.
Key Point
: Elden Ring has set a new standard in the gaming industry.
Additional Note
: This is not about game difficulty.
Elden Ring's Achievements
DLC Success
: 'Shadow of the Ury' expansion saw over 780,000 peak concurrent players (80% retention from the game’s initial release).
Sales and Popularity
: Over 5 million new players entered the DLC realm; significant in all platforms’ top sellers list.
Player Challenge
: Only 40% of players have defeated Moog, gaining entrance into the DLC.
Sales Success
: Both Elden Ring and its DLC claim top spots in sales metrics.
Industry Critique
Developer Reactions
: Notable backlash from developers at Ubisoft, Guerrilla Games, and others criticizing Elden Ring’s UI and design.
Comparison with Baldur’s Gate 3
:
Industry perceptions that it sets unrealistic standards.
Comments from other developers showcase an unwillingness to adapt.
Key Arguments
Humility, Talent, and Vision
: Essential to emulate the success of FromSoftware and Miyazaki.
Historical Insight
: The decline in the industry's quality and original vision is evident from the resistant attitudes towards successful games.
Miyazaki’s Views on Game Design
Faith in Players
: FromSoftware games trust players to persevere and seek help.
Leadership and Experience
:
Miyazaki’s hands-on approach ensures quality.
Perspective of playing as a player, not just as a developer.
Elements of Quality Gameplay
Respawn Points
: Stakes of America reduce frustration.
Lack of Microtransactions
: Demonstrates respect for players; focuses on quality of gameplay.
Quality of Life Improvements
: Often come from developers extensively playing their games.
Broader Industry Implications
Current Issues
:
High-budget games without corresponding sales.
Unrealistic scaling and expectations from games.
Disconnect from player expectations.
Elden Ring’s Impact on FromSoftware
Unique Approach
: Balance between large projects and smaller ventures.
Limit Acknowledgement
: Awareness of boundaries and resources.
Future Strategy
: Focus on multiple projects to foster new talent.
Contrasting Examples
Other AAA Titles
: Risks associated with single large projects (e.g., Dragon Age, Spider-Man 2).
Success Through Moderation
: FromSoftware’s focus on sustainable growth as a model.
Conclusion
Identity in Games
: Importance of a strong, unique identity and respect for core audience.
Industry Reflection
: Need for humility, vision, and player-focused design in future games.
Miyazaki’s Closing Thoughts
: End of Elden Ring’s current chapter, potential interest in new mediums (e.g., movies).
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