foreign [Music] and welcome to the onboarding series for SketchUp in this video I will show you multiple camera settings that will significantly improve the realism of your images if you would like to follow along with this tutorial take a moment to download the practice scene Linked In the video description first up let's find a good spot for our camera what I like to do is search for a good angle and then change the field of view of the camera to find the right spot in this case I think a shot at eye level is best which means the table is in the center of our image I'm pretty happy with the camera's position right now but our view is too wide and the viewing angle of the camera is too big so let's hit the C button and narrow the view from 30 degrees to 15. that's much better now let's figure out what our render will look like we'll go into the v-ray settings and turn on the safe frame option this shows gray borders that are the limits of our render let's do a quick test render to see how it looks the framing looks good but it's a bit dark we can fix this by adding more light or adjusting the exposure in the camera settings exposure controls how light or dark your image is no matter how bright your light sources are one way we can change that is by increasing the light source that illuminates our scene another way is by increasing the exposure value in the camera parameters just by increasing or decreasing the EV you can find the right exposure for your scene the exposure value maintains the exposure of your scene regardless of the intensity of your light sources it's determined by settings like ISO F number and shutter speed you can find all of these parameters in the Advanced Camera parameters roll out if you've worked with a real camera before these will be familiar to you we'll get into more detail on these later in the video before we do that I want to show you another setting white balance this helps you control the color balance in your scene it works by choosing a color say orange and then the camera takes out all of that color and gives the picture a hint of the opposite color which in this case is blue I like how the image looks so I'm going to leave it white next I'll show you the depth of field option this is when part of the image is in focus and everything else is blurry we can adjust the F number to achieve this but it will make the image brighter because more light gets in this means that you have to go back and manually adjust the EV but thanks to the focus property inside of the depth of a field option you don't have to worry about that to use it we first select a focus Point by using this picker here and clicking anywhere in our scene that part will now be in Focus let's try it with the basket here notice that we can manually adjust the focus distance number and the defocus slider controls how blurry everything else is let's move the focus to the table instead that looks better we've added some depth without messing with the image's exposure I like our render right now but I want to draw attention to the center we can do this by darkening the corners with the vignetting effect now you'll see that the corners of our image are becoming darker directing our attention towards the center once you're happy with your render maybe you'll want to make a camera animation to do this go to the animation Tab and turn it on I have two different camera positions set up and the camera smoothly transitions between them just hit render and your animation sequence will be stored wherever you assign the render output but let's say you want to simulate a fast moving camera effect for that we need to use motion blur to set it up we have to enable the motion blur here and lower the shutter speed I've set up a camera transition with an interval of one second between them notice how everything is not only blurred but we can also see the motion of the moving camera for more in-depth information on how to set up your motion blur please check out the videos on our Channel remember depth of field and motion blur are more complex effects and will increase your rendering time a bit when you're ready for the final touches on your image go to the vfb to find the lens effects and enable them from here we can start adding different types of Bloom and glare to the brightest spots of our image lens effects occur because of the imperfections in the Optics of a camera to simulate those imperfections we can use all of these options if you want to create the star shape effect you can open the aperture shape and enable the blades if you want to add some distortions you can use the lens scratches by increasing the density parameter the effect is going to be more prominent to get a different result you can play around with the rest of the parameters the same goes for lens dust here you can alter the pattern of the lens effect to suit your needs all these options give you the freedom to recreate your desired effect and that's a wrap for this video I hope you learned something new and enjoyed following along thanks for watching foreign