Coconote
AI notes
AI voice & video notes
Try for free
🎲
Essential Dungeon Master Tips
Apr 22, 2025
Dungeon Master Tips with Chris Perkins
Introduction
Chris Perkins, a game architect of Dungeons and Dragons (D&D), shares insights for both new and experienced Dungeon Masters (DMs).
The presentation provides tips aimed at enhancing the DM experience, regardless of skill level.
Roles of a Dungeon Master
World Builder
: Create the setting for the campaign.
Tip
: Start small. Focus on a village, NPCs, and nearby locations.
Storyteller
: Set up the story and react to players' choices.
Tip
: Talk less, listen more. Players often generate ideas through discussion.
Referee
: Use the rules as a framework.
Tip
: The rules serve you, not the other way around.
Actor
: Play all characters, including monsters.
Tip
: Understand a creature's motivation to bring it to life.
Director
: Keep the story moving, know when to adjust the narrative focus.
Tip
: Let players help steer the story, but move on when fun wanes.
Teacher
: Guide new players.
Tip
: Explain the D20 and start playing; introduce other elements as needed.
Improviser
: Handle unexpected situations.
Tip
: Improv gets easier with practice; embrace the unexpected.
Common DM Challenges and Solutions
Character Death
: Discuss options with the player about the character's future or possible resurrection.
Campaign Engagement
: Ensure the campaign involves the characters and actions have consequences.
Hogging Spotlight
: Ensure every player has moments to shine; privately address issues if needed.
Game Dragging
: Skip inconsequential events or collapse them into a montage.
Players Uninterested in Quest
: Provide more motivation or allow players to explore other stories.
Avoiding TPK
: Consider mercy, tactical errors, or a timely rescue to prevent total party kill.
Practical Tips
Prep for Sessions
: Keep notes organized in any format that suits you; prepare for possible events and character interactions.
Speed Up Play
: Use music or jump ahead in the narrative to maintain pacing.
Engage Players
: Make the campaign about their characters and allow actions to influence the world.
DM Improvement
Learning
: Watch other DMs for inspiration and steal ideas.
Feedback
: Ensure both you and your players are having fun.
Individuality
: Each DM's style is unique; embrace your own way of storytelling.
Conclusion
There is no single way to DM; find what works for you and your group.
Check out the expanded 'Fandelver and Below: The Shattered Obelisk' for a new campaign experience.
Additional Resources
Presentation includes a list of contributing artists.
Visuals such as images of game elements and Chris's dog, Milo, enrich the presentation.
📄
Full transcript