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Essential Dungeon Master Tips

Apr 22, 2025

Dungeon Master Tips with Chris Perkins

Introduction

  • Chris Perkins, a game architect of Dungeons and Dragons (D&D), shares insights for both new and experienced Dungeon Masters (DMs).
  • The presentation provides tips aimed at enhancing the DM experience, regardless of skill level.

Roles of a Dungeon Master

  • World Builder: Create the setting for the campaign.
    • Tip: Start small. Focus on a village, NPCs, and nearby locations.
  • Storyteller: Set up the story and react to players' choices.
    • Tip: Talk less, listen more. Players often generate ideas through discussion.
  • Referee: Use the rules as a framework.
    • Tip: The rules serve you, not the other way around.
  • Actor: Play all characters, including monsters.
    • Tip: Understand a creature's motivation to bring it to life.
  • Director: Keep the story moving, know when to adjust the narrative focus.
    • Tip: Let players help steer the story, but move on when fun wanes.
  • Teacher: Guide new players.
    • Tip: Explain the D20 and start playing; introduce other elements as needed.
  • Improviser: Handle unexpected situations.
    • Tip: Improv gets easier with practice; embrace the unexpected.

Common DM Challenges and Solutions

  • Character Death: Discuss options with the player about the character's future or possible resurrection.
  • Campaign Engagement: Ensure the campaign involves the characters and actions have consequences.
  • Hogging Spotlight: Ensure every player has moments to shine; privately address issues if needed.
  • Game Dragging: Skip inconsequential events or collapse them into a montage.
  • Players Uninterested in Quest: Provide more motivation or allow players to explore other stories.
  • Avoiding TPK: Consider mercy, tactical errors, or a timely rescue to prevent total party kill.

Practical Tips

  • Prep for Sessions: Keep notes organized in any format that suits you; prepare for possible events and character interactions.
  • Speed Up Play: Use music or jump ahead in the narrative to maintain pacing.
  • Engage Players: Make the campaign about their characters and allow actions to influence the world.

DM Improvement

  • Learning: Watch other DMs for inspiration and steal ideas.
  • Feedback: Ensure both you and your players are having fun.
  • Individuality: Each DM's style is unique; embrace your own way of storytelling.

Conclusion

  • There is no single way to DM; find what works for you and your group.
  • Check out the expanded 'Fandelver and Below: The Shattered Obelisk' for a new campaign experience.

Additional Resources

  • Presentation includes a list of contributing artists.
  • Visuals such as images of game elements and Chris's dog, Milo, enrich the presentation.