Pokémon Franchise Nuzlocke Challenge Summary

Jul 11, 2024

Completing the Entire Pokémon Franchise - Hardcore Nuzlocke Rules

Introduction

  • Completing every Pokémon game chronologically in a hardcore Nuzlocke setting.
  • No repeat Pokémon between games (e.g., using Chikorita in Gold means it can't be used in Silver, Crystal, etc.).
  • Rules and FAQs in the description.
  • Series is leading up to the release of Pokémon Scarlet and Violet.
  • Push for 200,000 subscribers by end of 2022; current viewership shows 64% unsubscribed.

Current Focus: Johto Remakes (HeartGold & SoulSilver)

  • Personal opinion: Structurally one of the worst games in the franchise, though still fun. Prefer Gen 5 or Gen 3.
  • 32 key fights in each game, total of 64.
  • Important opponents include: Gym Leaders, Rivals, Team Rocket Executives, Elite Four, Lance, Kanto Gym Leaders, and Red.
  • Explanation for not doing Elite 4 rematches in post-gen 1 and 3 games: No Gym badges in later regions of those games.
  • HGSS includes Elite 4 rematches after 16 badges but before the Red battle.

Team Preparation

  • Current progress: Around 200 Pokémon used out of 493 available in Gen 4.
  • Few Pokémon from Gen 4 added to Johto regional decks: Yanmega, Ambipom, Rhyperior, Magmortar, Electivire.
  • Focus on EV training and move sets.
  • PSA: Beware of Telegram scammers- only trust verified comments and official giveaway announcements on Twitter.

Team Members

  1. Totodile (HM Slave) → Real starter: Hoothoot
    • Versatile special attacker (Air Slash, Extrasensory, Shadow Ball, Roost).
    • EV training: Special Attack & Speed.
  2. Zubat → Crobat
    • Strong physical moveset: Cross Poison, Fly, Bite, Leech Life.
    • EV training: Attack & Speed.
  3. Slugma → Magcargo
    • Brittle until evolution but moveset includes Flamethrower, Recover, Ancient Power.
    • EV training: Special Attack, Defense, Special Defense.
  4. Mareep (No evolution to Flaaffy/Ampharos)
    • Used for Electric moves and early battles like Faulkner.

Major Progression and Battles

  1. Vs. Faulkner
    • Mareep's ThunderShock helps KO's Faulkner's birds after some team manipulation and Growl states.
  2. Vs. Bugsy
    • Slugma and Zubat take advantage of opposing paralysis.
  3. Vs. Silver
    • Mostly handled by Zubat and Crobat with strong bite and wing attacks.
  4. Vs. Whitney
    • Utilize Aipom's return to handle Miltank but not without a lengthy struggle.
  5. Encounter Hunting and Preparations
    • Additional team members recruited: Sudowoodo, Tentacool.
  6. Vs. Morty
    • Crobat dominates with bite attacks.
  7. Vs. Chuck, Price, Jasmine (Triple Header)
    • Chuck: Aipom spearheads the battle; Venomoth paralyzes for tentacool KO.
    • Price: Mareep and Tentacool manage Ice Beam for Dragon Pokémon.
    • Jasmine: Mareep with Thunderbolt, Slugma using Fire attacks

Radio Tower Heist Problem

-Rival Silver encounters continue including Radio Tower; leading with Mareep to defeat his Golbat and Bayleef.

Preparation Battle Moves

  • Key Moves & TM s being obtained from marts and tutors.
  • Berries and Potions from the Goldenrod department store for battling Edge.

Elite Four Preparation Post Final Gym Battle -Later sequence of rival battle Crushes, KO's Lance's team using ice moves, and preservation of team utilizing resists.

  • Noted difficulty with Johto/ Prepping for easier riders Down the line.

Summarization of Kanto Region Leaders and Selective Sidestepping**

  • Exemplary fights such as Surge, Brock and misty quite simple using Lantern's Surf/ Thunderbolt strategies.
  • Final Tack Down and Key Rivals-.-Shoots from Elite four and Next Goals outlined in Team completion.

Final Insights and Conclusion

  • Massive finish in Johto exposure opposition rival matches plans steps/ noted liking for future Gen V games highly anticipated. -Overall minimal replacements/ collective strategies highlighted in near-ending Praise and Thank yous awaiting the post anticipated Generation five Jump Punkt.