Completing the Entire Pokémon Franchise - Hardcore Nuzlocke Rules
Introduction
- Completing every Pokémon game chronologically in a hardcore Nuzlocke setting.
- No repeat Pokémon between games (e.g., using Chikorita in Gold means it can't be used in Silver, Crystal, etc.).
- Rules and FAQs in the description.
- Series is leading up to the release of Pokémon Scarlet and Violet.
- Push for 200,000 subscribers by end of 2022; current viewership shows 64% unsubscribed.
Current Focus: Johto Remakes (HeartGold & SoulSilver)
- Personal opinion: Structurally one of the worst games in the franchise, though still fun. Prefer Gen 5 or Gen 3.
- 32 key fights in each game, total of 64.
- Important opponents include: Gym Leaders, Rivals, Team Rocket Executives, Elite Four, Lance, Kanto Gym Leaders, and Red.
- Explanation for not doing Elite 4 rematches in post-gen 1 and 3 games: No Gym badges in later regions of those games.
- HGSS includes Elite 4 rematches after 16 badges but before the Red battle.
Team Preparation
- Current progress: Around 200 Pokémon used out of 493 available in Gen 4.
- Few Pokémon from Gen 4 added to Johto regional decks: Yanmega, Ambipom, Rhyperior, Magmortar, Electivire.
- Focus on EV training and move sets.
- PSA: Beware of Telegram scammers- only trust verified comments and official giveaway announcements on Twitter.
Team Members
- Totodile (HM Slave) → Real starter: Hoothoot
- Versatile special attacker (Air Slash, Extrasensory, Shadow Ball, Roost).
- EV training: Special Attack & Speed.
- Zubat → Crobat
- Strong physical moveset: Cross Poison, Fly, Bite, Leech Life.
- EV training: Attack & Speed.
- Slugma → Magcargo
- Brittle until evolution but moveset includes Flamethrower, Recover, Ancient Power.
- EV training: Special Attack, Defense, Special Defense.
- Mareep (No evolution to Flaaffy/Ampharos)
- Used for Electric moves and early battles like Faulkner.
Major Progression and Battles
- Vs. Faulkner
- Mareep's ThunderShock helps KO's Faulkner's birds after some team manipulation and Growl states.
- Vs. Bugsy
- Slugma and Zubat take advantage of opposing paralysis.
- Vs. Silver
- Mostly handled by Zubat and Crobat with strong bite and wing attacks.
- Vs. Whitney
- Utilize Aipom's return to handle Miltank but not without a lengthy struggle.
- Encounter Hunting and Preparations
- Additional team members recruited: Sudowoodo, Tentacool.
- Vs. Morty
- Crobat dominates with bite attacks.
- Vs. Chuck, Price, Jasmine (Triple Header)
- Chuck: Aipom spearheads the battle; Venomoth paralyzes for tentacool KO.
- Price: Mareep and Tentacool manage Ice Beam for Dragon Pokémon.
- Jasmine: Mareep with Thunderbolt, Slugma using Fire attacks
Radio Tower Heist Problem
-Rival Silver encounters continue including Radio Tower; leading with Mareep to defeat his Golbat and Bayleef.
Preparation Battle Moves
- Key Moves & TM s being obtained from marts and tutors.
- Berries and Potions from the Goldenrod department store for battling Edge.
Elite Four Preparation Post Final Gym Battle
-Later sequence of rival battle Crushes, KO's Lance's team using ice moves, and preservation of team utilizing resists.
- Noted difficulty with Johto/ Prepping for easier riders Down the line.
Summarization of Kanto Region Leaders and Selective Sidestepping**
- Exemplary fights such as Surge, Brock and misty quite simple using Lantern's Surf/ Thunderbolt strategies.
- Final Tack Down and Key Rivals-.-Shoots from Elite four and Next Goals outlined in Team completion.
Final Insights and Conclusion
- Massive finish in Johto exposure opposition rival matches plans steps/ noted liking for future Gen V games highly anticipated.
-Overall minimal replacements/ collective strategies highlighted in near-ending Praise and Thank yous awaiting the post anticipated Generation five Jump Punkt.