The Design of Everyday Things - Revised and Expanded Edition: Preface Summary

May 27, 2024

The Design of Everyday Things - Revised and Expanded Edition: Preface Summary

Introduction

  • Author: Don Norman
  • Narrator: Neil Hill Agurs
  • Purpose: To serve as a starter kit for good design; enjoyable and informative for everyone.

Goals and Audience

  • Original Goal: To turn listeners into critical observers of design, both poor and good.
  • Target Audience: Everyday people, technical people, designers, and non-designers.
  • Outcome: Enable people to select, use, and understand products better.

Good vs. Bad Design

  • Good Design: Invisible, fits needs so well it goes unnoticed.
  • Bad Design: Noticeable, screams out its inadequacies.
  • Objective: To lay out principles to eliminate problems and turn everyday products into enjoyable ones.

Reason for Revised Edition

  • Technological Changes: Since the first edition, technology like cellphones and the Internet has become ubiquitous.
  • Outdated Examples: Original examples (e.g., slide projectors) no longer relevant.
  • New Topics: Introduction of Human-Centered Design (HCD), emotional design, understanding business.

Expanded Content

  • Human-Centered Design (HCD): Now has a dedicated chapter.
  • Emotion in Design: Included to reflect its importance in user experience.
  • Industry Insights: Includes real-world complexities like cost, schedule, and competition.
  • Retained Brevity: Effort made to keep the reading experience concise.

Chapter By Chapter Updates

Chapter 1: The Psychopathology of Everyday Things

  • Key Addition: Concept of signifiers (signals of what can be done).
  • HCD Introduction: Brief section added on HCD.

Chapter 2: The Psychology of Everyday Actions

  • New Addition: Emotion added to the seven-stage model of action.
  • Three-Level Model: Visceral, Behavioral, and Reflective stages of processing.

Chapter 3: Knowledge in the Head and in the World

  • New Section: Culture and its influence on natural mappings.
  • Examples: Updated and improved.

Chapter 4: Knowing What to Do - Constraints, Discoverability, and Feedback

  • Changes: Better examples, elaboration of lock-in and lock-out as forcing functions.
  • New Example: Destination control elevators.

Chapter 5: Human Error - No Bad Design

  • Updates: Classification of errors (slips and mistakes) revised.
  • Design Implications: More relevant examples and discussion of automation.

Chapter 6: Design Thinking

  • Entirely New Chapter
    • Double Diamond Model: British Design Council's model for HCD.
    • Activity-Centered Design: Alternative to HCD.
    • Norman’s Law: Design reality in industrial settings.

Chapter 7: Design in the World of Business

  • Entirely New Chapter
    • Feature-itis: Overloading products with features.
    • Incremental vs. Radical Innovation: Most innovations are incremental; radical ones are rare and often slow to be accepted.
    • Future Trends: Role of small, do-it-yourself makers.

Conclusion

  • Timeless Principles: While technology and culture change, the psychological principles of human cognition, emotion, and action remain constant.
  • Adaptation Necessary: Principles must be adapted to new activities, technologies, and methods.

Author Note: Don Norman, Silicon Valley, California.