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Parkour AI Development Overview
Aug 24, 2024
Summary of Parkour AI Development in Minecraft
Introduction
Received mixed feedback on video about AI in Minecraft.
Clarification: AI in context means human-replicating behavior, but not true AI.
Objective
Create a Parkour Master AI that learns to navigate parkour courses.
AI begins at a set spawning location and must find its way to the end of the course.
Initial Setup
Built a dojo for the AI.
Introduced a start button to begin the AI learning process.
Summon an armor stand to represent the AI's body.
Movement Mechanics
Use motion commands to simulate player movements.
Establish a scoreboard to track jump heights.
Experiment with motion values to achieve realistic jumps.
AI Learning Process
AI needs to navigate a circular area with various degrees for jumps.
Use unit circle principles to determine motion for the jumps.
Establish multiple command blocks for each degree to test jump capabilities.
Reinforcement Learning
Implemented reinforcement learning to evaluate armor stands' jump success.
Identify which armor stand is closest to the center of the target landing area to determine the best jump.
Created a fitness function to track and reward successful movements.
Memory System
Developed a self-building memory system for the AI.
Created command blocks to store successful jumps and movements.
AI places invisible markers to remember paths taken.
Improvements Made
Addressed issues of AI getting stuck in loops by implementing memory clearance after unsuccessful jumps.
Created a system to handle different jump strengths and adapt to various obstacles.
Final Testing
Tested the AI on a complex parkour course and a maze.
Enabled the AI to recognize dead ends and backtrack effectively.
Adjusted AI speed using new game commands for rapid learning.
Conclusion
Successfully built an AI that can learn and navigate parkour courses.
Open invitation for viewers to try the map.
Call to action for subscribing to the channel.
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