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The Legacy of Game Developer Splat

Apr 24, 2025

The Story of Splat: The Game Developer Who Changed Gaming

Introduction

  • Date of Game Release: August 15, 2020
  • Developer: Known as Splat
  • Impact: Game left critics baffled and changed gaming
  • Critics' Opinion: Described as having saved gaming as an art form
  • Narrative: The game that saved gaming destroyed its developer

Background on Splat

  • Website Debut: Began releasing games on splat.com, 5 years prior
  • First Game: Museum of Toilets - Commentary on modern art
    • Player navigates harshly lit hallways with toilets
  • Second Game: Moonlanding, a Scene from Earth
    • View the moon landing from Earth, seeing nothing special
  • Game Style: Focused on experience and self-reflection
    • Limited narrative and interactivity
    • Games have an otherworldly quality

Game: Durbell

  • Release Date: June 9, 2014
  • Concept: Click a doorbell, and it rings
  • Public Reception: Immediate excitement and engagement
  • Critic Reviews: Described as transcendent and an experience

Splat’s Hiatus

  • Duration: 4-year silence post-Durbell
  • Community Reaction: Rumors and speculations
    • Assumed Splat might have retired or died
  • Return Announcement: June 9, 2019, via a mysterious file

Splat's New Game: "Nobody Loves You"

  • Launch Date: June 18, 2019
  • Game Concept: Repeated message "Nobody loves you"
  • Reception: Polarizing among fans and critics
    • Some saw it as profound, others as a joke
    • Induced self-reflection among players

Splat's Final Project: My Life

  • Announcement: Website link with manifesto
  • Concept: Splat broadcasts life decisions controlled by audience
    • Inspired by "Twitch Plays PokĂ©mon"
  • Outcome: Splat follows audience's commands, leading to his demise

Legacy and Impact

  • Confirmation of Death: Proved real by dedicated fans
  • Aftermath: 15 fans followed Splat's fatal act
  • Critics' Reflection: Splat's actions seen as ultimate art form

Splat’s Identity Revealed

  • Real Name: Frank Enstein
  • Employment: Worked at a Speedway gas station
  • Family: Survived by parents and sister

Conclusion

  • Public Perception: Splat viewed as more than a developer, almost a deity
  • Personal Reflection: Emotional tributes and reflections on Splat’s work
  • Future of Splat's Work: Speculation and continuation by someone claiming to be Splat

Final Note

  • Artistic Influence: Splat's work left a lasting legacy on gaming and art