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Adobe Animate Beginners Course
Jul 10, 2024
Adobe Animate Beginners Course
Introduction
Comprehensive 4.5-hour Adobe Animate tutorial
Covers tools and basics of Adobe Animate
Lesson 1: Interface and Basic Tools
Interface Rundown
Presets available (choose based on your objective)
Full HD (1920x1080 pixels), HD for lower resolution
Zoom out with Ctrl + minus
Workspace options: Basic, Classic, and customizable workspaces
The properties window
Use it to see contextual properties for selected tools
Access via Windows > Properties
Basic Tools
Brush Tool
Handy for hand-drawn animations
Size adjustable with bracket keys
Smoothing settings to manage line squiggles
Different shapes (round, square)
Selection Tool
Drag to select, move, and deform objects
Document properties access
Free Transform Tool
Shortcut: Q
Reshape, skew, and scale objects
Hold Shift to keep proportions
Lasso Tool
: Free drawing selection area
Pen Tool
Create lines point by point or curves
Similar to Adobe Illustrator
Fluid Brush
: Advanced settings like taper, roundness
Eraser Tool
: Pressure sensitivity, selective erasing (fills or strokes)
Shape Tools
: Rectangle, Polygon, Oval tool
Different shapes and customization options
Line Tool
Text Tool
: Basic text insertion
Paint Bucket Tool
: Fill presets, gap options
Eyedropper Tool
: Pick colors, usually switches to the paint bucket
Hand Tool
: Move around the canvas, Center canvas by double-clicking
Zoom Tool
: Ctrl plus/minus for zooming, Alt + click to zoom out
Lesson 2: Layers and Timeline
Layers
Layers' importance in digital art
Layers order (stacked), enabling/disabling them
Locking layers to prevent changes
Change opacity and layer visibility
Folders to organize layers
Guide layers (won't be exported)
Timeline
Interface components (frames, layers)
Creating and managing frames and keyframes
Inserting keyframes, blank keyframes, frames
Timing and frame rate considerations (24 vs 30 fps)
Onion Skin Tool
Shows previous/next frames
Customizable settings (outline, color, opacity)
Tweening
Auto-animation between keyframes
Classic tween to create smooth transitions
Contextual settings in the properties panel
Practical Example
Adding motion to symbols
Differences between movie clips and graphics
Movie clips don’t show animation on the timeline, have more effects options
Graphics show on the timeline, less flexible
Modify and manage symbols (change types and properties)
Combining frame-by-frame and auto-animation techniques
Lesson 3: Symbols
Introduction to Symbols
Repeat animations using symbols
Create new symbols (F8)
Movie clip vs graphic vs button type
Symbol timeline
Holds its own layers and frames
Modifying timeline of symbols
Symbol Applications
Layer isolation (guide layers, snapping, visibility)
Transforming and managing symbols on stage
Blending modes, effects in movie clips
Real-time examples: Custom animations with symbols
Practical Example
Complex animations using nested symbols and manual adjustments
Lesson 4: Principles of Animation
Timing and Spacing
Movement depends on timing and spacing between drawings
Fast movements = fewer frames, slow = more frames
Easing in and easing out concepts
Perspective in movement animations
Motion blur and experimental animation to create realistic effects
Squash and Stretch
Importance of mass and volume retention
Applying squash and stretch to different objects (ball vs. face)
Tools for exaggeration to achieve more appealing animations
Straight Ahead vs Pose to Pose
Straight ahead for fluid, spontaneous animations
Pose to pose for planned, complex sequences
Combining both for optimal results
Arcs
Importance of arc movements in natural animations
Examples of arcs in different objects and body parts
Avoiding robotic straight-line animations
Anticipation
Action preparation (e.g., kicking a ball)
Invisible anticipations for subtle actions
Follow-through/Overlapping Action
Delayed actions for realism (e.g., hair, clothes)
Practical exercises for follow-through animation
Secondary Action
Complement primary actions for enhanced realism
Avoid drawing away attention from primary actions
Real-time animation demo
Exaggeration, Appeal, Solid Drawing
Exaggeration for clarity and impact
Appeal for visual interest
Solid drawing for depth and believability
Staging
Placement, angles, and presentation for clarity
Conclusion: Capstone for Principles of Animation
Emphasis on combining principles for effective animations
Additional Adobe Animate Features
Advanced tips and tricks
Building a scene in Adobe Animate
Creating rigged characters and animating with paper doll style
Course Wrap-up
Encouragement to continue learning and exploring
Link to advanced courses for further improvement
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Full transcript