Adobe Animate Beginners Course

Jul 10, 2024

Adobe Animate Beginners Course

Introduction

  • Comprehensive 4.5-hour Adobe Animate tutorial
  • Covers tools and basics of Adobe Animate

Lesson 1: Interface and Basic Tools

Interface Rundown

  • Presets available (choose based on your objective)
    • Full HD (1920x1080 pixels), HD for lower resolution
  • Zoom out with Ctrl + minus
  • Workspace options: Basic, Classic, and customizable workspaces
  • The properties window
    • Use it to see contextual properties for selected tools
    • Access via Windows > Properties

Basic Tools

  • Brush Tool
    • Handy for hand-drawn animations
    • Size adjustable with bracket keys
    • Smoothing settings to manage line squiggles
    • Different shapes (round, square)
  • Selection Tool
    • Drag to select, move, and deform objects
    • Document properties access
  • Free Transform Tool
    • Shortcut: Q
    • Reshape, skew, and scale objects
    • Hold Shift to keep proportions
  • Lasso Tool: Free drawing selection area
  • Pen Tool
    • Create lines point by point or curves
    • Similar to Adobe Illustrator
  • Fluid Brush: Advanced settings like taper, roundness
  • Eraser Tool: Pressure sensitivity, selective erasing (fills or strokes)
  • Shape Tools: Rectangle, Polygon, Oval tool
    • Different shapes and customization options
  • Line Tool
  • Text Tool: Basic text insertion
  • Paint Bucket Tool: Fill presets, gap options
  • Eyedropper Tool: Pick colors, usually switches to the paint bucket
  • Hand Tool: Move around the canvas, Center canvas by double-clicking
  • Zoom Tool: Ctrl plus/minus for zooming, Alt + click to zoom out

Lesson 2: Layers and Timeline

Layers

  • Layers' importance in digital art
  • Layers order (stacked), enabling/disabling them
  • Locking layers to prevent changes
  • Change opacity and layer visibility
  • Folders to organize layers
  • Guide layers (won't be exported)

Timeline

  • Interface components (frames, layers)
  • Creating and managing frames and keyframes
    • Inserting keyframes, blank keyframes, frames
  • Timing and frame rate considerations (24 vs 30 fps)
  • Onion Skin Tool
    • Shows previous/next frames
    • Customizable settings (outline, color, opacity)

Tweening

  • Auto-animation between keyframes
  • Classic tween to create smooth transitions
  • Contextual settings in the properties panel

Practical Example

  • Adding motion to symbols
  • Differences between movie clips and graphics
    • Movie clips don’t show animation on the timeline, have more effects options
    • Graphics show on the timeline, less flexible
  • Modify and manage symbols (change types and properties)
  • Combining frame-by-frame and auto-animation techniques

Lesson 3: Symbols

Introduction to Symbols

  • Repeat animations using symbols
  • Create new symbols (F8)
    • Movie clip vs graphic vs button type
  • Symbol timeline
    • Holds its own layers and frames
    • Modifying timeline of symbols

Symbol Applications

  • Layer isolation (guide layers, snapping, visibility)
  • Transforming and managing symbols on stage
    • Blending modes, effects in movie clips
  • Real-time examples: Custom animations with symbols

Practical Example

  • Complex animations using nested symbols and manual adjustments

Lesson 4: Principles of Animation

Timing and Spacing

  • Movement depends on timing and spacing between drawings
  • Fast movements = fewer frames, slow = more frames
  • Easing in and easing out concepts
  • Perspective in movement animations
  • Motion blur and experimental animation to create realistic effects

Squash and Stretch

  • Importance of mass and volume retention
  • Applying squash and stretch to different objects (ball vs. face)
  • Tools for exaggeration to achieve more appealing animations

Straight Ahead vs Pose to Pose

  • Straight ahead for fluid, spontaneous animations
  • Pose to pose for planned, complex sequences
  • Combining both for optimal results

Arcs

  • Importance of arc movements in natural animations
  • Examples of arcs in different objects and body parts
  • Avoiding robotic straight-line animations

Anticipation

  • Action preparation (e.g., kicking a ball)
  • Invisible anticipations for subtle actions

Follow-through/Overlapping Action

  • Delayed actions for realism (e.g., hair, clothes)
  • Practical exercises for follow-through animation

Secondary Action

  • Complement primary actions for enhanced realism
  • Avoid drawing away attention from primary actions
  • Real-time animation demo

Exaggeration, Appeal, Solid Drawing

  • Exaggeration for clarity and impact
  • Appeal for visual interest
  • Solid drawing for depth and believability

Staging

  • Placement, angles, and presentation for clarity

Conclusion: Capstone for Principles of Animation

  • Emphasis on combining principles for effective animations

Additional Adobe Animate Features

  • Advanced tips and tricks
  • Building a scene in Adobe Animate
  • Creating rigged characters and animating with paper doll style

Course Wrap-up

  • Encouragement to continue learning and exploring
  • Link to advanced courses for further improvement