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Running Your First D&D Adventure
Jul 12, 2024
Preparing to Run Dungeons & Dragons (D&D)
Essentials for Your First Game
Friends
Recommended: 3-4 players
Can run for more, but difficult with >4 players
Rules
Use free rules online (Wizards of the Coast)
Avoid initial purchase of core rulebooks (Player's Handbook, Monster Manual, Dungeon Master's Guide)
Links to free rules and pre-generated characters provided
Adventure
Create your own or use downloadable ones
Classic adventures at dndclassics.com are still playable
D&D Starter Set ($20-30) includes complete adventures
Best to start with an adventure that can be completed in one night (3-4 hours)
Creating Your First Adventure
What is an Encounter?
Encounter:
Anything that stops player progress and challenges them
Battle:
E.g., fighting goblins
Trap:
E.g., pressure-plate trap (like Indiana Jones)
Puzzle:
E.g., a riddle to solve (like Gandalf's puzzle at the gates of Moria)
Structuring the Adventure
Five Encounters:
Ideal for a 3-4 hour session
Fighting goblins
Fighting more goblins
Fighting the boss goblin
A trap
A puzzle
Designing the Dungeon
Draw a Map:
Use pencil, eraser, and graph paper or a free online tool (Dungeonographer)
First Adventure Theme: Tomb of an Order of Knights
Goblins have taken over the tomb
Key elements to include:
Goblin guards at the entrance
A pressure-plate trap indoors
Goblin sleeping/living area
History of the knights depicted on walls
Main chamber with a statue of the order leader
Secret room with sarcophagi of knights
Creating Dynamic Gameplay
Placement of Traps and Enemies:
Adjust placement for logic and ease of storytelling
**Dynamic Elements: **
Patrol of goblins that players can encounter
Dual-front battles for added challenge
Interactive environment with lore and riddles
Adding Puzzles and Riddles
Example Puzzle:
Inscription on statue in main chamber
Riddle: "If you are to keep this, you must first give it to me." (Answer: Your word)
Oath of the order inscribed in another room: "I swear to serve law, battle chaos, and strive to keep the lore of the Delian Order secret."
Players speak the oath to unlock secret room
Fine-Tuning Your Adventure
**Revising and Adapting: **
Expect to make adjustments based on player feedback
Reorganize elements for logic and continuity
Example: Rearranged the map to make the order of rooms logical (offering room before the trap)
Next Steps
**Setup and Context for the Adventure: **
How players find out about the tomb
Why they decide to explore it
Detailed Adventure Running:
Explaining the story and goals to players
Running the game session effectively
End of Episode Two
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