Running Your First D&D Adventure

Jul 12, 2024

Preparing to Run Dungeons & Dragons (D&D)

Essentials for Your First Game

  1. Friends

    • Recommended: 3-4 players
    • Can run for more, but difficult with >4 players
  2. Rules

    • Use free rules online (Wizards of the Coast)
    • Avoid initial purchase of core rulebooks (Player's Handbook, Monster Manual, Dungeon Master's Guide)
    • Links to free rules and pre-generated characters provided
  3. Adventure

    • Create your own or use downloadable ones
    • Classic adventures at dndclassics.com are still playable
    • D&D Starter Set ($20-30) includes complete adventures
    • Best to start with an adventure that can be completed in one night (3-4 hours)

Creating Your First Adventure

What is an Encounter?

  • Encounter: Anything that stops player progress and challenges them
    • Battle: E.g., fighting goblins
    • Trap: E.g., pressure-plate trap (like Indiana Jones)
    • Puzzle: E.g., a riddle to solve (like Gandalf's puzzle at the gates of Moria)

Structuring the Adventure

  • Five Encounters: Ideal for a 3-4 hour session
    • Fighting goblins
    • Fighting more goblins
    • Fighting the boss goblin
    • A trap
    • A puzzle

Designing the Dungeon

  • Draw a Map: Use pencil, eraser, and graph paper or a free online tool (Dungeonographer)
  • First Adventure Theme: Tomb of an Order of Knights
    • Goblins have taken over the tomb
    • Key elements to include:
      • Goblin guards at the entrance
      • A pressure-plate trap indoors
      • Goblin sleeping/living area
      • History of the knights depicted on walls
      • Main chamber with a statue of the order leader
      • Secret room with sarcophagi of knights

Creating Dynamic Gameplay

  • Placement of Traps and Enemies: Adjust placement for logic and ease of storytelling
  • **Dynamic Elements: **
    • Patrol of goblins that players can encounter
    • Dual-front battles for added challenge
    • Interactive environment with lore and riddles

Adding Puzzles and Riddles

  • Example Puzzle: Inscription on statue in main chamber
    • Riddle: "If you are to keep this, you must first give it to me." (Answer: Your word)
    • Oath of the order inscribed in another room: "I swear to serve law, battle chaos, and strive to keep the lore of the Delian Order secret."
    • Players speak the oath to unlock secret room

Fine-Tuning Your Adventure

  • **Revising and Adapting: **
    • Expect to make adjustments based on player feedback
    • Reorganize elements for logic and continuity
    • Example: Rearranged the map to make the order of rooms logical (offering room before the trap)

Next Steps

  • **Setup and Context for the Adventure: **
    • How players find out about the tomb
    • Why they decide to explore it
  • Detailed Adventure Running:
    • Explaining the story and goals to players
    • Running the game session effectively

End of Episode Two