Overview
This transcript provides an in-depth summary of various ghost types, their unique behaviors, evidence identifiers, and interaction mechanics in a ghost-hunting game context. Each ghost has specific triggers for hunting, preferred environments, and distinctive abilities that aid in identification and strategic gameplay.
Banshee
- Targets one player exclusively, switching only upon the target’s permanent death.
- Evidence: EMF5, freezing temperatures, SLS anomaly.
- Hunts when target’s sanity drops below 50%.
- Produces a distinct screech on parabolic microphone; more likely to throw this mic.
- Frequently performs the crying ghost event.
Demon
- Extremely aggressive with frequent ghost events.
- Evidence: Freezing temperatures, ghost writing, spirit box.
- Can hunt at 90% average sanity.
- Crucifix has increased effective range and special crimson reaction (1 in 30 chance).
- Cooldown between hunts after crucifix use is doubled to 80 seconds.
Faker
- Mimics various in-game sounds remembered for 2 minutes.
- Evidence: EMF5, freezing temperatures, ghost writing.
- Hunts at 50% average sanity.
- Parabolic mic cannot detect mimicked sounds, but video cameras can.
- Can create false footsteps and mimic a wide range of specific sounds.
Haro
- Territorial, restricted to favorite room.
- Evidence: Ghost writing, ghost orbs, SLS anomaly.
- Hunts at 50% average sanity, more aggressive with more players present.
- Movement speed decreases with distance from ghost room.
- Immune to chariot tarot card's movement effect.
Lament
- Trickster ghost, can fake end hunts.
- Evidence: EMF5, spirit box, ghost orbs.
- Hunts at 50% average sanity.
- Does not speed up in line of sight.
- Fake hunt can be identified by hunt effects stopping while door remains locked.
Mare
- Prefers darkness, avoids using lights.
- Evidence: Freezing temperatures, spirit box, ghost orb.
- Hunts at 50% average sanity.
- Likely to break lights and blow out candles at increased range.
- Avoids throwing specific items like flashlights and crucifixes.
Nook
- Seeks rooms with most items; moves frequently until satisfied.
- Evidence: EMF5, freezing temperatures, ghost orbs.
- Hunting threshold is 50%, drops to 25% when happy.
- Can steal items instead of throwing, making them vanish.
Poltergeist
- Highly interactive, can perform dual actions.
- Evidence: Spirit box, ultraviolet, ghost orbs.
- Hunts at 50% average sanity.
- Can throw up to 10 objects simultaneously in "pole explosion."
Revenant
- Extremely slow unless in line of sight, then becomes very fast.
- Evidence: EMF5, ultraviolet, ghost writing.
- Hunts at 50% average sanity.
- Breaking line of sight returns it to slow speed; incense burner is recommended for survival.
Shade
- Very shy, acts primarily when alone.
- Evidence: EMF5, ghost writing, SLS anomaly.
- Lowest hunt threshold: 35% average sanity.
- Rarely manifests; can't fake hunt; more likely to cry.
- Summoning circle only shows a fleeting apparition.
Spirit
- Interacts uniquely with incense burner (longer stun and cooldown).
- Evidence: Ultraviolet, ghost writing, spirit box.
- Hunts at 50% average sanity.
- Reduced chance to throw an incense burner.
- Cleansing grants an extra 2-minute hunt-free period.
Strigoi
- Water-focused, interacts with sinks frequently.
- Evidence: EMF5, ultraviolet, ghost orbs.
- Hunts at 50% average sanity.
- May start cursed hunt if sinks are turned off.
- Can leave unique four- or six-fingered handprints; answers phone with water sounds.
Volt
- Activity and hunt threshold scale with electrical charge in ghost room.
- Evidence: EMF5, ghost orbs, SLS anomaly.
- Can hunt at up to 100% sanity based on charge.
- Breaker adds significant charge; more electronics = higher activity.
- At 16 charge, may smash EMF reader; evidence items must be placed (not held) to count.
Wraith
- Fast, floats, never steps in salt.
- Evidence: Freezing temperatures, ghost orbs, SLS anomaly.
- Hunts at 50% average sanity.
- Can teleport to players via EMF reader.
Yama
- Roams constantly, frequently changes “favorite room.”
- Evidence: Freezing temperatures, spirit box, SLS anomaly.
- Hunts at 50% average sanity.
- Spirit box has unique roar; can be temporarily stopped from roaming.
- Favorite room affects temperature more rapidly.
Yuri
- Does not speed up in line of sight; ignores stationary players.
- Evidence: Freezing temperatures, spirit box, ultraviolet.
- Hunts at 50% average sanity.
- Distinguished from Lament by simple speed test.
Zozo
- Spirit board-focused, hunts at high 80% average sanity.
- Evidence: EMF5, spirit box, ultraviolet.
- Overrides spirit board responses; breaks the board.
- Faster when hunting, slows if stared at; can become enraged and accelerate.
- More likely to perform red light ghost event; never does crying event.