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Ghost Types and Behaviors

Jul 22, 2025

Overview

This transcript provides an in-depth summary of various ghost types, their unique behaviors, evidence identifiers, and interaction mechanics in a ghost-hunting game context. Each ghost has specific triggers for hunting, preferred environments, and distinctive abilities that aid in identification and strategic gameplay.

Banshee

  • Targets one player exclusively, switching only upon the target’s permanent death.
  • Evidence: EMF5, freezing temperatures, SLS anomaly.
  • Hunts when target’s sanity drops below 50%.
  • Produces a distinct screech on parabolic microphone; more likely to throw this mic.
  • Frequently performs the crying ghost event.

Demon

  • Extremely aggressive with frequent ghost events.
  • Evidence: Freezing temperatures, ghost writing, spirit box.
  • Can hunt at 90% average sanity.
  • Crucifix has increased effective range and special crimson reaction (1 in 30 chance).
  • Cooldown between hunts after crucifix use is doubled to 80 seconds.

Faker

  • Mimics various in-game sounds remembered for 2 minutes.
  • Evidence: EMF5, freezing temperatures, ghost writing.
  • Hunts at 50% average sanity.
  • Parabolic mic cannot detect mimicked sounds, but video cameras can.
  • Can create false footsteps and mimic a wide range of specific sounds.

Haro

  • Territorial, restricted to favorite room.
  • Evidence: Ghost writing, ghost orbs, SLS anomaly.
  • Hunts at 50% average sanity, more aggressive with more players present.
  • Movement speed decreases with distance from ghost room.
  • Immune to chariot tarot card's movement effect.

Lament

  • Trickster ghost, can fake end hunts.
  • Evidence: EMF5, spirit box, ghost orbs.
  • Hunts at 50% average sanity.
  • Does not speed up in line of sight.
  • Fake hunt can be identified by hunt effects stopping while door remains locked.

Mare

  • Prefers darkness, avoids using lights.
  • Evidence: Freezing temperatures, spirit box, ghost orb.
  • Hunts at 50% average sanity.
  • Likely to break lights and blow out candles at increased range.
  • Avoids throwing specific items like flashlights and crucifixes.

Nook

  • Seeks rooms with most items; moves frequently until satisfied.
  • Evidence: EMF5, freezing temperatures, ghost orbs.
  • Hunting threshold is 50%, drops to 25% when happy.
  • Can steal items instead of throwing, making them vanish.

Poltergeist

  • Highly interactive, can perform dual actions.
  • Evidence: Spirit box, ultraviolet, ghost orbs.
  • Hunts at 50% average sanity.
  • Can throw up to 10 objects simultaneously in "pole explosion."

Revenant

  • Extremely slow unless in line of sight, then becomes very fast.
  • Evidence: EMF5, ultraviolet, ghost writing.
  • Hunts at 50% average sanity.
  • Breaking line of sight returns it to slow speed; incense burner is recommended for survival.

Shade

  • Very shy, acts primarily when alone.
  • Evidence: EMF5, ghost writing, SLS anomaly.
  • Lowest hunt threshold: 35% average sanity.
  • Rarely manifests; can't fake hunt; more likely to cry.
  • Summoning circle only shows a fleeting apparition.

Spirit

  • Interacts uniquely with incense burner (longer stun and cooldown).
  • Evidence: Ultraviolet, ghost writing, spirit box.
  • Hunts at 50% average sanity.
  • Reduced chance to throw an incense burner.
  • Cleansing grants an extra 2-minute hunt-free period.

Strigoi

  • Water-focused, interacts with sinks frequently.
  • Evidence: EMF5, ultraviolet, ghost orbs.
  • Hunts at 50% average sanity.
  • May start cursed hunt if sinks are turned off.
  • Can leave unique four- or six-fingered handprints; answers phone with water sounds.

Volt

  • Activity and hunt threshold scale with electrical charge in ghost room.
  • Evidence: EMF5, ghost orbs, SLS anomaly.
  • Can hunt at up to 100% sanity based on charge.
  • Breaker adds significant charge; more electronics = higher activity.
  • At 16 charge, may smash EMF reader; evidence items must be placed (not held) to count.

Wraith

  • Fast, floats, never steps in salt.
  • Evidence: Freezing temperatures, ghost orbs, SLS anomaly.
  • Hunts at 50% average sanity.
  • Can teleport to players via EMF reader.

Yama

  • Roams constantly, frequently changes “favorite room.”
  • Evidence: Freezing temperatures, spirit box, SLS anomaly.
  • Hunts at 50% average sanity.
  • Spirit box has unique roar; can be temporarily stopped from roaming.
  • Favorite room affects temperature more rapidly.

Yuri

  • Does not speed up in line of sight; ignores stationary players.
  • Evidence: Freezing temperatures, spirit box, ultraviolet.
  • Hunts at 50% average sanity.
  • Distinguished from Lament by simple speed test.

Zozo

  • Spirit board-focused, hunts at high 80% average sanity.
  • Evidence: EMF5, spirit box, ultraviolet.
  • Overrides spirit board responses; breaks the board.
  • Faster when hunting, slows if stared at; can become enraged and accelerate.
  • More likely to perform red light ghost event; never does crying event.