[Music] brothers and sisters hello and welcome my name is brother kinville and today we are going to be doing an overview of working with families within Revit so here we are Revit 2025 uh Revit 2025 has a unique landing page where it shows us everything side by side here's a family right next to a project right next to a project right next to a family right next to a family right next to a family right next to a project this is cute this is wonderful personally I hate this I absolutely despise this so what I'm going to do is I'm going to uncheck this little switch go back to the old way where we have models separated from families this is what we like this is what I like I like there to be a separation but today I'm going to be doing an overview an incredibly brief and slim overview of working in families the whole point of this is to introduce Concepts that will be bringing up time and time again as we talk about working with families such as different names for different things what I'm going to be calling them how we call them just so you can kind of get that idea you can watch it again you can re-record it you can see whatever you need to see about it and understand how we're going to be working with families in VDC 290 so on Revit I'm going to click new right here under the family area and look at all of these wonderful um templates we have for families there are tons of different templates most of them we will never touch we might touch the window family we might touch which one the profile family we'll probably touch profiles at some point we'll definitely touch generic models we'll be touching detail items we'll touch doors that's about it really there's not a lot that we're going to be playing with in this class but look at all the different options we have for us to work with and for us to choose from the main one we're going to choose now however is the generic model notice it wants to open generic model. rft rft is for the Revit family templates we like Revit family templates as soon as we open this it's going to want to create an RFA which is the Revit family file so let's go on ahead and let's hit open and here we are we are brought right into creating a new family well as soon as we do it's going to open up four views a left elevation view a 3D view where we see nothing right now a front view and then a reference level kind of like a plan view of how our family is going to look this is the default family editor landing page screen that we kind of end up in uh you'll notice that on the top we have some different tabs we don't have architecture structure me steel any of that instead we just have the create Tab and on the create we have a series of tools that we'll be talking about we have a type of lines we have some text and we have some other tools that we'll touch on briefly but we won't dive too deep into them because they're not incredibly too pertinent for this class but what I want to talk about right now is what exactly families are what are families rivit likes to call am components if I go over here I believe this is my project yes if I go over here into the project and I go into architecture we have an option right here to put in components if I go into structure we have an option right here to put in components if I go into systems we should have the option to put in components there they are right there on the end and then if we also go into annotate just like what I mentioned before we have components here it's gray out right now because I'm in a 3D view but we have components they're called detail components but they are still components nonetheless families are these components that is what they're called they're smaller pieces that come together to make a hole in the most basic of terms they are a collection of 2D and or 3D items that represent elements in a project just like what we saw we can have doors we can have light fixtures we can have Ducks we can have registers we can have anything we want be represented by families whether those are 2D or those are 3D going back to our family and into our reference level view we have these two lines that sort of form this cross in the middle if we hover over them to find out what they are we'll find out that they are called reference planes reference planes are one of the core fundamentals of families every family is going to start with two reference planes in the middle regardless of what family it is here are two reference planes these are known as the origin what a reference plane is is a reference plane is a two-dimensional element that extends indefinitely in any direction along two axes let's talk about axes really quick I'm going to go back to my view over here this is a great example of what we're looking at with axis do you see the view Cube up here we have the front view right here I can click on the side to do the right View and then I can click up on top to do the top view if we're looking at the front view we're looking at a two-dimensional space in a sense we have our Dimension that goes side to side this axis and our Dimension that goes up and down this axis right here this axis is typically I believe in this view this would be our x axis the one that goes left to right in the front and back view this is our x axis and this one right here is our z-axis if I go to my right view however this axis that goes left to right is now the y axis now hold up you might be like yeah but where where was the y axis in the first view the y axis in our front view was going to and away from us I I would love to be if there was an easier way for me to show you in this elevation but it's going going to and away from us that is where the y axis is it's as we're looking at the screen things that are going further away and coming back towards us so we don't really get that view so we have two Dimensions that we can see rather easily the x axis and the z-axis when I swap over to our right view we have the y axis which is going side to side right here and our z-axis going up and down the x- axis is now the one that goes away and back towards us if I go up onto our top view and then if I rotate wrong way then if I rotate our X is now going left and right Y is going up and down and Z is coming to and away from us that is how axis tend to work Z is typically associated with what we like to think of up down y we like to think of as forward and back and then X is left or right that's just an easy way to do it but a reference plane op is a two-dimensional shape because it can go both directions in the x- axis and both directions in the y axis in each of the views we looked at this top view this space right here could be considered a reference plane it's just a flat shape that stretches indefinitely in the Y and in the X if I go back to my right view or this is my left one this is also a reference plane we have it going on in our Y and in our Z and if I go to our back view this is also a plane we have it going any way in the X and in the Z reference planes can only stretch into axes they cannot stretch in in three axes fundamentally but at the same time the axes are not simply you know X Y and Z there are other axes and we'll talk about that a little bit later once we get into kind of a more visual view of the project so in this reference level view we have our y reference plane right here going up and down and our X1 going left and right there is no Z1 but both of them extend to and away from us indefinitely in the zzone for our purposes these reference planes should not be used to to rotate anything we'll get into that once we get into rotational parameters but we should not rotate these reference planes these reference planes should remain in the directions that we set them up in to begin with but there's another tool that we can utilize right up here on the top we can place new reference planes look there we go we're placing reference planes wow we love that let's set this one and then let's set that one here's an example of what I was talking about where they could be rotated but we don't want them to be rotated I can grab that edge and it can kind of Wiggle back and forth I can use the rotate tool though I can click right there and I can lock that up and down to create a parallel we don't want to do that we'll run into problems later on if you try to use reference planes to rotate things you're going to come to a lovely Insight but here we have we've created four new reference planes we love that there's also a tool right here reference lines if I were to draw a reference line from right there let's say just heading up to this corner notice that the reference line stops it ends at some point and then if I go to my 3D view we can actually see that reference line there it is right there if I hover over it we see all of these little boxes each of those are new planes that are associated with the lines you notice there's a new plane at the start and the end of the line as well as basically cutting the line in half left to right and cutting the line up and down those are our three axes we have X reference planes y reference planes and Z reference planes created from that reference line a reference line because of the way it works is fundamentally a one-dimensional element cuz it only extends indefinitely in any direction along a singular axis these guys unlike our reference planes we want to use them to rotate things and I'll show you how we use them to rotate things once we start making some geometry and start showing how those tools work out but I'm calling this line one-dimensional just because it has one main factor to it it goes along an axes and it has a length associated with it there's no of height there's no width there's no depth it's just a length Associated kind of like a vector if you recall our discussion about Vector it has a point of origin it has a direction and it has a magnitude Vector oh yeah we love it but that is a reference line um with our reference line we have an option to work with some unique type of views and things with it so right up here on the top I'm going to go over to annotate and I'm going to find I can't do it here I have to do create and I have to play with this model line model line is something fun and kind of exciting but I think I'm going to show you a normal annotation line first I'm going to go to annotate I'm going to select symbolic line symbolic line is simply a 2d line obviously a 2d element that can only show in 2D views so that would be your elevations or your plan views here I'll draw a circle right there around the origin if we go to our 3D view we'll notice there's not a circle oh no how terrible we can see them in our 2D view because this reference level is a two- dimensional view while our 3D view is shy of surprise 3D very fun very exciting but if I go back here on the top I go into create and I select model line then if I draw a very similar Circle I'll draw it about half the size then if I go to my 3D view you'll notice that we can see that a symol line is simply a 2d line that will only show in 2D space while a model line is a 2d line that will show in both 2D and 3D space here we are in 3D space here we are in 2D space now with that you'll notice right now they're flat they're drawn on what we were talking about the X and the Y AIS that plane that plane between the X and the y axis they're drawn on that plane um we can change what plane we are drawing on though if I go on create right over here on work plane we have this button that says set I'm going to choose pick a plane and when I hover over this line hey there's our X and Y there is our I don't know what one to call this but it's one of our Z AES we'll call this our z and y axis so I'm going to click right there I'm going to choose model line I'm going to draw another Circle right here at this point and we'll see what happens now take a look at that oh let me click on something and now take a look at that we have two circles one is on the XY plane the other is on the YZ plane very fun very exciting and we can change the active plane once again the active plane plane is basically anywhere where we're drawing the active plane is a plane for any geometry 2D elements or other elements will be drawn on we can use geometry faces to help determine it kind of like what we're doing here with this reference line let me see if I can find the end perfect there's the end let's do another model line let's do one more Circle just to finish the the Trio perfect wonderful I'll click on that we can rotate around and we have this funky looking wire framed Circle wow very cool and there in all the different planes if I go back to a reference level we can see they're there here's that one here's that one now here's what I meant when I was talking about rotation if I were to grab this reference plane and drag it look at what happens did you notice what happened with those lines they're rotating along with it they're changing direction along with the reference line if you had done that with a reference plane it would have been a little bit more difficult to accomplish because of how reference planes work and how Revit perceives reference planes it would have been difficult things would have been moving it would have been a little bit closer to a nightmare but here we are in 3D we're able to click down on this guy right here and just start rotating him and we have a fun little thing going on very cool later on we're going to learn how to control that rotation using parameters and we'll talk more about parameters later on in this video but right now we need to move move on to our next topic and that is our other create tools our other create tools are our Extrusion tools our Bend our blend tools our revolve tool our sweep tool our swep blend tools and the void forms void forms are going to be pretty simple there's a void for every one of the solid forms that we can create but we're going to talk about extrusions if I click on the Extrusion tool right now you'll notice it wants me to create an extrusion down below it wants me to click enter to start Lineo and it gives me my line drawing tools very fun right now it wants me to start drawing a line so let's kind of get in here and let's draw a sort of shape this shape that I'm drawing right now is what's known as a profile a profile is a 2d shape of an element that's simply what we're going to call it Revit will ask for profiles we can create profile families in the future I'll create this kind of funky looking pentagram fella we'll hit that check mark and look at what happens what has it done well it's taken that sort of pentagon shape that I've created and it's pulled that shape along an axis in this case it's pulled it because I still had my active plane remember set to the end of this reference line it's pulled it kind of along the line of the line along the axis of the line and extended it out and with these blue Grabbers I can grab onto that and I can further extend it out or I can pull it oh or I can pull it back in right here very fun very exciting an extrusion is a 2d profile that is drawn and extended along a single axis that's what an extrusion is it's very fun very exciting we can create some other extrusions as well um which ones should I create I think I want to hop up in here I think I want to create some model lines first off cuz I want to show you some of the other fun things that we can end up kind of doing with Revan so I create a model line right here and kind of drag it along that guy there we go so we kind of have this model line Half on top our other line oh right there that's good I think we'll like that but that's an extrusion it's just something we can draw if I were to change where my active is set make a plane hover over this guy set one there do Extrusion if I were to just choose let's just do a basic little square draw a little box right there hit that check mark you've created another Extrusion on the other plane now along with that because of the planes that were active remember this one is set to the end of that line this guy is set to the flat plane if I were to rotate this line notice how they all move isn't that fun isn't that exciting how everything moves along with it using this reference line that's because even though I chose the flat plane this box is still or this Extrusion is directly associated with this meanwhile we have the model line that I drew that model line is not rotating with this because back in this reference level it's chosen the XY plane to associate with it we can fix that and make the move together by using the Align tool if I just select the reference line and the model line and then click that little pad lock right there to lock it together and then if I go back into if I go back into this view I can click here there's our model line extending out that way I can click here I can rotate this a little bit ooh it wants to remove constraints so this is something that happens when Rev isn't satisfied with what's going on because the model line isn't fundamentally connected to the reference line it doesn't want to move with it so it's going to freak out and Revit cannot have it move this is something that goes on we'll talk about how we can kind of fix and avoid this later on but I'm going to remove the constraint for now so we have r two extrusions bound and I think now we want to go on and create a sweep so let's go on to create nope we're doing a blend first sorry my bad I was getting excited I really like Revit in case you can't tell and I'm excited to be working with all of these fun tools let's pick a plane I want to choose a different plane this time I'm going to hover over there I'm going to hit tab select our top down plane and I'm going to choose blend as our option so with blend right now it wants me to edit the top well that's fascinating I click on edit top it says sketch is empty okay well we'll continue for now and it wants me to draw another profile so I'm going to draw a little box right there and then I'm going to click on edit top now it wants me to edit something something I'm going to draw a circle right there sure why not let's hit that green check mark and look at what we've created so with the blend we've just drawn two profiles but look at what it's done to those profiles very weird very funky I can still extend it along but notice how it brings those two profiles together on this end it's a circle on that end it is a square a blend is two 2D profiles that are drawn on separate planes in a single axial Direction meaning along one axis and then from there they are formed together mathematically Revit does all the hard work for us and helps kind of bring them together and it's very cool isn't it look at how it pulls them together kind of fun kind of exciting we can go onto here we can click edit top so this fellow right here and we can make a little adjustment too I can click right here I can draw a line in draw a line out use my trim tool to trim this segment to that to trim this segment to do that on this segment do that there we go nope why aren't you working with me buddy there we go now we have a cutout I can check mark that and now notice how it decides to blend them together it's creating some funky shapes HP Lovecraft would probably be scared of these shapes and he'd call them non ukian that's fine he'd be wrong but it's perfectly fine so this is a blend blend is very fun very exciting our next tool is the revolve tool revolve is kind of exciting right now on revolve it wants me to do two separate things it wants me to draw a boundary line and an axis line hey we know all about axis we've been talking about axis this entire video very fun very exciting but for the boundary line it wants us to draw a profile so I'm going to draw a profile I'm going to start what about right here I'm going to kind of go up like that bring it over here bring it up out in out that that that that that come back in and let's bring it back down to that line perfect and we'll pull it back over [Music] there that's kind of a funky looking shape isn't it it is I'm going to go to axis line I'm going to use pickle line and I'm going to choose the reference line as our axis and I'm going to lock it the axis is different from our profile lines all of our profile lines or footprint lines are all shown in pink the axis line is this blue dash line right there and when I hit the check mark what Revit is going to do is it's going to rotate that profile around the axis that's what a revolve is is a profile rotated around an axis look at what I've created it's like some weird type of scepter very exciting very fun I think I'm going to go in and I'm going to edit the shape just a little bit just to make it a little bit more funky I guess let's pull this line further down let's make this guy a bit more coner like that there we go perfect we love that now we have this sort of inset situation we have this weird sort of lip going on we have that collar and then we've got a point on the end it's like a really funky and dangerous pencil very cool that's what revolve can do revolve can create some very exciting things for us to work with it's just a profile rotated around an axes sweep is another fun tool with sweep we have two options we can either sketch a path which I'll show right here right now why not I'm going to make it go up here I'm going to make it go over there I'm going to make it there then I'm going to switch to a curve and I'm going to make it curve back to there just like that you'll notice that that first line I drew created a little cross plane just like our original origin that we had when we got into making families go back to reference level there's our origin right there here's our new little plane it's created back in our 3D when I hit the green check mark you'll notice it doesn't let me hit the check mark again that's because what we have to do is we have to select profile and edit the profile we've drawn this path now we're going to draw a profile for the profile I'm just going to draw a happy little circle click right there pull that out nice happy little circle hit the check mark I can hit the green check mark now and look at what it's done it's created this tube basically along that line all that is sweep is it's a 2d profile that is that when drawn is extended along a path through space you'll notice I didn't mention axes in this one that's true sweeps do not rely on axes sweeps can be drawn through space and to emphasize that let me go into create let me choose sweep and I'm going to choose the pick path option this time so I'm going to come on in here let's find a fun path to work with that's kind of an exciting path uh we'll use this Edge I'll use that edge I'll use this Edge and then I'll bring it back to that edge you do anything else around along this box sure let's run back that way bring it back up here then we'll pull it back here there we go I've chosen all the edges of kind of this box you'll notice it's going in every axis we have one going in kind of the X Direction the Z Direction and the y direction it's not going along one axis in particular it's going along all the axes then I can create a fun little profile right here here I can draw a little line that just kind of comes up goes out we'll make it just a little a little triangle guy we like little triangle guys create a little triangle green check that green check that and look at what we've created we've created this sweep through space it's not just along a singular axis it is through space because it's going through all three axes and if I were to find any eligible line I can continueous sweep along those lines now we get to get into one of the fun ones which is the swept blend right here this is where we combine a sweep and a blend together so let's choose swept blend uh let's set our plane I think we want to pick a plane let's choose this end of our reference line this time if we want our top down end right there perfect I'm going to select the end point here we have that set as our current end point I'm going to choose swept blend and I'm going to choose sketch a path I'm going to draw a nice simple little path it's going to kind of start here go up go over and just kind of do the start of a spiral just like that just a fun little kind of curve we're going to green check mark that and you'll notice that the swep blend just like the sweep has a profile but instead of one it has two so I'm going to select profile one I'm going to go into edit profile I'm going to choose a nice basic Square as our shape just like that going to green check mark that I'm going to select profile two I'm going to edit profile I'm going to choose a circle on this end some of you might already be guessing what's going to happen when I complete this but here we go we have a fun little spaghetti guy it it looks like a spaghetti noodle that's the only reason why I'm saying this it goes from a square follows along this path and becomes a circle by the time it reaches the end a swept blend is two 2D profiles that are drawn on the ends of a path through space then formed together Revit does all the calculations to figure out how to transform this rectangle into a fun little shape very exciting isn't it well now we get some more exciting tools cuz all these tools can be used to make voids if I hit the drop down on void forms you'll notice that we have void extrusions void Blends void revolves void sweeps and void swept Blends they operate exactly the same as the rest of our tools that we've shown so far but they do something very different what a void is is a void is a null field of 3D geometry that will cut any solid 3D geometry it is associated with to let me show you do these two cross they do I'm going to cut a shape out of this and then also out of this guy so I'm going to choose void form void Extrusion I'm going to go into set I'm going to pick a plane I'm going to choose the top of that box as our plane then I'm going to draw a circle about y large hit the green check mark then I'm going to pull it up click out in a white space and look at what's happened look at what has happened here let me see if I can rotate to kind of show you you see that box cut through notice how it cut through this suep it cut through that it cut through this sweep it cut through our revolve it cut through everything we've created this hole through some of our geometry it's kind of a fun little hole isn't it think about all the different things we can make we can add little perforations inside of our elements with this very fun very exciting now what we get to talk about is we get to talk about some other fun stuff we got to talk about editing these things and having a degree of control over what's going on so up here I'm going to click the drop down on the dimension tool I'm going to choose radial Dimension I'm going to select that Circle that we made click out on the white space you'll notice right now it says 1 fo9 I just placed a dimension Dimension is simply the measurement between two points lines or elements we can set those we we can set measurements to a variety of things as well if I go down I choose a line Dimension I choose the end of this I should be able to select right there that line we 22 and 3/4 just like what how regular Revit works if I select that guy I'm kind of able to not able to because it has it bound onto this plane right here but it kind of allows me to change it if I select this fellow I can click on that type in 2 fo2 edited size very cool very exciting we like it however there are some things we can do if I click on this and I click on this Dimension where's my lock there's my lock okay so on these two I can click on this Dimension if I click CLI on this guy right now and I try to move him so I'm going to grab this Grabber I'm going to pull him up Revit freaks out and Revit says constraints are not satisfied I created a constraint as soon as I hit that lock button every time you hit this little pad lock you create a constraint a constraint is simply an unseen restraint that binds two items together so in this case these two were bound together to be that two 6 or 24 in whatever quantity apart I tried to change that distance Revit wants to keep that distance but it's freaking out because this line is set to be placed on the at on the um on the plane that's on the end of this reference line so it cannot move this because it's bound to that plane and it doesn't really want to move it so it freaks out at us and says hey constraints are not satisfied remember how when we were rotating how that happened with this model line and that line the same thing happened this guy had a previous heading of heading out in that direction and then as soon as we move that reference line he no longer had that heading he wanted to stay in this heading but the reference line was moving and he and we bound him to the moving line but now he was broken and nothing could really happen so I'm going to hit cancel cuz there's some fun things we can do with constraints for instance we can associate a parameter with a constraint ooh how do we do that you might ask it's very simple if I click on this Dimension line you'll notice right up here we have this option to do a label we can label the dimension we have instance parameter kind of gray out and if I hit this drop down only default elevation shows up that's cute I'm going to hit this button off on the side though it's called create parameter we'll talk about this in a bit more depth once we get into detailing parametric families once we get into detailing parametric families but for now all I want to do is I want to give it a name I'll call it distance um we'll set him to be an instance and then we'll set another one to be a type just so I can show the difference between that but I'm going to hit okay right there and there we go we have distance equals 2T 3 and 3/4 isn't isn't that fun that it has a distance well there's something else that's fun about that if I go up here and I click on these four blue squares do you see the four little blue squares up here that's what I'm going to call this button is the four blue squares button cuz I've always called it it I know its actual name is family types I don't really care it's floor it's four blue squares it'll always be four four four blue squares I can change the distance let me plug in four sheet and then I'm going to hit apply and we'll see what happens look at what happened it changed the distance to be 4T and I can click on this and I can change the distance again and I can set it back to 2 ft hit apply ooh very fun very exciting if I click on this Extrusion as well you'll notice that it has the Extrusion start and Extrusion end there's also this depth fella up here we can't really control that but what we can do is right now it's set to start 2T away from this this fellow it's set to end 4T away well we can click on this button we can create a brand new parameter and we can make this one a type parameter and we can say um shape end hit okay hit okay I can go up here and we can edit the shape end as well I can type in 3ot right here hit apply it changes where that ends I can set this fellow up to 5 foot and now we've kind of swapped areas this is now the end that is the start I can set this to zero if we really wanted to and it'll connect all the way back to the base that is a rough view of how parameters operate how parameters and constraints work and how Associated parameters work every time I hit that little button and I created a new parameter I was associating a parameter I was establishing a dimension and associating it with the parameter association with parameters is simply the act of relating a dimension to a parameter and a parameter is simply a control that can be used to modify constraints constraints and parameters are are closely associated and we're going to be using a log of them and it's very cool very fun we're going to take a break from this crazy 3D thing that we that we've been doing and we're going to hop over into DD families something I've neglected to tell you up to this point is that there's multiple types of 3D families oh no you might be saying how terrible well just buckle up cuz we're going to go into the Ty different types of 2D fames I'm going to go up into file new and family on 2D families the first one I'm going to show is this one detail item let's open up detail item detail item is what's known as an annotation family an anim an annotation family is a 2d family which is only composed of 2D lines or 2D elements we don't have any 3D elements if you'll notice on my create tab up here I cannot extrude I cannot sweep I cannot void form I can mask region field region add in symbols we'll talk about symbols detail components or lines I can also create reference lines and reference planes and we can create create text here let me add in some text over here bro I just say orphans smile and be happy there we go we love that and then I want to create something as well just to help emphasize that the orphans need to smile and be happy cuz if orphans aren't happy no one is Happy really so let me just draw a little a little Smiley guy there we go see orphan smile and be happy look at this dude he's having so much fun don't we love it this is a annotation family that I've created here we have our lines being shown we have some text shown in we have our base reference planes very fun very exciting um if I were to load this fellow into a project I have a project open right now the Project's right here you'll notice o it wants to save but it's a blank project I want to go into a floor plan real quick we've got some extra boys here let's delete those boys I'm going to go into a Flor plan real quick but what I can do is up here on the top I have the option to load in the project and I'm going to choose that I'm going to say load into the project notice it has my other families that I have opened as well as projects to load into oo we're going to talk about that in a bit but right now I want a smiley face that says orphan smile and be happy right next to it so I'm going to choose project one I'm going to hit okay I'm going to set my smiley face down and what's wrong with this where is my text where is my orphan smile and be happy it's gone how terrible and annotation family cannot contain text even though it has reference planes hatch patterns and lines it cannot contain and show text to do that we'll have to use a symbol family so let's create a symbol family why not I'm going to do file new family and instead of going down here I'm going to go up into annotations and I'm going to choose generic annotation I'm going to click open right off the bat we know it's a generic annotation because right here note change family category to set appropriate annotation type great we're not going to worry about that right now so I'm going to delete this if I go back onto create we have a lot of the same tools that we had in the other one except do you see what's missing reference planes we cannot create reference planes within this family how strange how odd I'm just going to create text for now set it right by the middle we're just going to have it say the same thing orphans smile and be happy that's what we want I'm going to load this into into a project now and I'm going to do something a little bit different I'm going to load this into family 6 which is our little smiley face project what I'm doing right now is I am nesting families nested families or nesting families is when a family is loaded inside of another family we will have to do this on multiple projects and it's going to be great every time we do so I'm going to hit okay and notice oh I can create it right here it's way smaller but that's okay I'm going to set down my orphan smile and be happy right here near the origin very very fun right now inside of this family we have a couple of things going on this family family 6 the one with the smiley face has become a parent family a parent family is a family with a family loaded within it where its parameters control the families that have been loaded into it so for instance I can set parameters right now to associate with this fellow like this one this visible parameter I'm going to click right there I'm going to click new it wants to create a yes no I'll just say orphans whether or not we want to see orphans and I have caps lock on and that's fine but orphans I've created a little parameter for that wonderful then we have the smiley face the orphans smile and be happy this little Tech specifically family 7 would be what's called a child family it's a family loaded within another family and it's controlled by the parameters of the family it's loaded into that's why we have this family that we're currently operating in as the parent family and this guy's a child family notice how I can't change the text and in order to do that I'd have to double click and it would load me back into family family 7 where I can then double click and change the text but let's get into family 6 let's load it into the project let's load into project one let's hit okay and I'm going to click override existing version Look at what's happened orphan smile and be happy has shown up but something else has happened too if I click edit type scroll down to the bottom we have the orphans option I'm going to uncheck that and hit okay I have just turned it off what how crazy is that we can turn off and on elements with parameters it's very cool and very exciting we love families and we love the way they work so what we have right now to go back into family six that we were looking at we have a symbol family that's what that generic annotation is is it's a symbol if I go up onto create and I select symbol family 7 orphans smile and be happy we have a symbol family which is a composition of 2D items mainly lines and hatch patterns that can contain text but not reference planes just as we discussed over here we don't have any reference planes just reference lines and then we have a symbol loaded into an annotation family that can have reference planes but just not text but we can have the text using symbols Isn't that cool isn't that fun how Revit lets us do that and let's open up our previous project this little guy I don't want to save him but this is a 3D family which is obviously a bunch of 3D elements we have 3D and 2D elements technically inside of it but let's load this into our project and let's play with how we can set this in our project so here we are I'm going to Boop drop it right there and then I want to go to my 3D view notice how in the 3D view our symbol family has completely gone away but we still have this guy how very cool very fun I want to set I'm going to choose set work plane I'm going to set this to level two why not let's choose level two let's choose component cuz that's what it is there it is on the families and I can place him and then if I go on the side you notice that it didn't move up to level two it's still placed on the ground how strange how odd right now it has the level set to level two if I change it to level or it was set to level one change it to level two it hops up and it's now Associated this is a level-based family level-based families are kind of fun we also call them plane based families they're basically a 3D family that can only be placed on a reference plane within a project or family environment they're kind of stuck to this area and they're stuck in this orientation as well we can't really move them up vertically we can't move them side to side there's some things we can do with them but there's not a lot so let's go back into our family view right here and I'm going to show you how we can change that if I go up onto this yellow folder the family category and parameters right now it says oh it's not work plane based but it's always vertical I'm going to uncheck always vertical I'm going to check workplane base then I'm going to hit okay then I'm going to click load in the project then I'm going to load into the project I'm going to say over right I want to make sure I am in my 3D view for this but I want to place my component and then as I hover over what is that what is this chaos notice how it wants to tilt and rotate how it wants to be placed how strange just like what I've explained before work planes can be oh it doesn't like that guy that's curious huh but work planes can be B based off of the face of elements and in this case case we've built a funky wonky Contraption of elements based off the work plane of other elements I can also change it to be right here it wants to place it on face I can change it to work plane and it'll be back down in line up on level two where our previous work plane was set if I go into file oh not file nope architecture drop down pick a plane for our work plane I choose that plane instead they will now be placed in that plane of that geometry but that is how based families kind of work they're based on either work planes or on faces so face-based family is basically just a 3D family that can be placed on any solid face within a project or family environment while a plane-based family is a 3D family that can be placed on any reference plane within a project or family environment they're kind of similar in the way they operate and the way they work but at the end of the day face-based families work really well if we're placing elements on walls plane based works great if we're just doing like furniture that goes on the floor we don't really want to choose face based if we're placing a couch down cuz if we accidentally select a wall the couch is going to be sideways on the wall and it's going to look very awkward there's one final type of family I would like to discuss and that is an Adaptive family I didn't show making an Adaptive family just because it is insane but if I hit this drop down and I find Family 54 this is an Adaptive family that I made about 10 years ago an Adaptive family is unique in that it's not just a oneclick and done most of most of the times while making families you'll make families that require one or two clicks if you make a line based family it's going to require two clicks because every line is a vector magnitude and Direction you're going to choose an origin you're going to choose its ending and its magnitude is going to be the distance between those two with adaptive families watch how many clicks I'm going to need in order to place this guy I'm going to click right there I'm going to click up there and I'm going to click right there after three clicks I have placed my family and look at that it's kind of a weird guy notice how it has these little lines that stick to those three zones an Adaptive family is a family that allows the user to select points plural that will govern where the family will be placed so I can set another one right there I can set one right there and I can set one right there and look at this shape I can even set them on top of themselves one right there one right there and a final one right there look at that little guy isn't that fun adaptive families have a lot of really really cool uses and later on near the end of the semester we're going to build an Adaptive family we're going to learn how to control adaptive families and how to build them and you're going to make something incredible with them but this was my brief introduction to families we covered a lot of information I advise you to watch this video as many times as you need I also invite you to get in and to experiment with families start playing around with them right after this we're going to start to get into 2D families cuz we're going to understand the full scope of our project and we'll start working around in that I go back to my architectural view we can see all the chaos I've created very fun very exciting but brothers and sisters that is it for this video thank you for your attention I will see you in the next one