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The Number of Vaults in Fallout
Jul 8, 2024
The Number of Vaults in Fallout
Introduction
Speaker:
Tim
Topic:
Discussion on the number of vaults in Fallout universe
Note:
Non-canon perspective, just for fun
Initial Vault Design
Original Plan:
1000 vaults
Reason for 1000:
Decided during the design of the Vault suit; enough digits for the numbering system
Digits on Suit:
Three digits (0-999)
Population Considerations
Capacity:
Each vault holding 1000 people
Total Capacity:
Only 1 million people
US Population Context:
Estimated 200-300 million people
Vaults would save much less than 1% of the population
Wealthy Population:
Even top 1% wouldn’t all fit
Numbering of Vaults and the Experiment Idea
Control Vault Concept:
Vault zero led to the experiment idea
Reference:
Linked video on vaults as experiments
Distribution of Vaults
States and Commonwealths:
Reference to 13 commonwealths flag
13 doesn’t divide into 1000 easily
Even Distribution:
Hypothetically 20 vaults per state
Bigger states like Texas would need more, smaller states like Rhode Island less
Vaults in Fallout Games and Show
Fallout 1 and 2
Location:
California
Fallout 1: Southern California
Fallout 2: Northern California
Number of Vaults:
About 4-6 vaults
Numbered Vaults: 4
Including Unnumbered: 6
Fallout TV Show
Location:
California (Los Angeles area)
Number of Vaults:
4 additional vaults (31, 32, 33, 34)
Total for California:
10 vaults
Fallout New Vegas
Location:
Nevada
Feeling of Abundance:
Felt like many vaults compared to Fallout 1 and 2
Actual Number:
7 vaults
Reasonable Estimate:
Nevada should have approximately 20 vaults
Conclusion on Vault Numbers
Vault-Tec’s Actual Build:
Far fewer than 1000 vaults built
Under Construction:
Some vaults not completed before bombs fell
International Vaults:
Potential vaults in Canada and Mexico
Estimations and Speculations
Underserved Vaults:
Even majorly covered states felt underserved
Possible Total:
Fewer than half of the planned 1000 vaults were built
Reason:
Vault-Tec’s underbidding, likely planning to not complete all vaults
Corruption:
Comparison to real-world government contracts
Final Thoughts
Vault-Tec:
Money-driven and corrupt
Experiment Idea:
Possibly influenced by knowing not all vaults would save people
Summary
Thought Experiment:
Non-canon musings on why there were fewer vaults than planned
Fun Friday Topic:
Insight into the Fallout universe and Vault-Tec’s potential motives
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Full transcript