14-Day Beginner App Development Challenge Lecture Notes by Chris - Code with Chris

Jul 17, 2024

14-Day Beginner App Development Challenge Lecture Notes by Chris - Code with Chris

Introduction

  • Duration: 14-day beginner challenge.
  • Focus: Introduction to app development.
  • Main Topics: How apps are made, publishing to the App Store, Xcode, SwiftUI, and Swift programming basics.
  • End Goal: Build confidence, create an app, and be motivated to continue learning app development.

Platforms and Tools

  • Xcode: Integrated Development Environment (IDE) for Apple platforms.
    • Used for writing Swift code, building user interfaces (UI), connecting with data.
  • Swift: Programming language for logic and system commands.
  • SwiftUI: UI framework for rapid app development across all Apple platforms (iOS, iPadOS, tvOS, watchOS, macOS).

Distribution via App Store

  • Apple Developer Program: Required for app distribution; includes benefits like App Store Connect, TestFlight, provisioning portal, etc.
  • Provisioning Portal: Manages code signing and app identification.
  • TestFlight: Beta testing and feedback collection.
  • App Store Connect: Manages app listings, metadata, screenshots, and in-app purchases.
  • App Review Process: Quality check by Apple’s certification team.

Getting Xcode

  • Download: Available for free on the Mac App Store.
  • System Requirements: Ensure sufficient hard drive space.

Starting a New Xcode Project

  • Templates: Choose ‘App’ for iOS under the “iOS” category.
  • Project Properties: Configure product name, team, organization identifier, interface (SwiftUI), lifecycle (SwiftUI App), and language (Swift).
  • File Structure:
    • Root Node/Project File: Main configuration.
    • Folders: Separate project files and compiled app outputs.
    • Code Files: App.swift, ContentView.swift, asset libraries (Assets.xcassets), and Info.plist.

Xcode Interface Overview

  • Navigator Area: Lists all project files.
  • Editor Area: Editing files based on file type (code, UI, assets).
  • Inspector Area: Shows supplemental info or allows configuration.
  • Toolbar: Buttons to run/stop project, navigate, access library/code snippets.
  • Simulator: Virtual device for testing apps.

Navigating and Editing in Xcode

  • Navigate Files: Back/forward arrows, multiple tabs, split editors (option-click).
  • Editing: Code breadcrumb navigation, documentation comments, mini map.
  • Managing Editor Areas: Split screens for concurrent file editing.

Building User Interfaces

  • Previewing: Use iOS simulator or Xcode canvas for real-time UI preview.
  • SwiftUI Elements: Build UI components using code (Text, Image, Spacer) and modifiers (.padding, .background), or visually via inspector.
  • Containers: Use stacks (VStack, HStack, ZStack) to organize UI elements.

Swift Programming Basics

  • Data Types: String, Int, Double, Bool.
  • Variables and Constants:
    • Variables: Declared with var; can change value.
    • Constants: Declared with let; value cannot change post-assignment.
  • Functions: Grouping code for common tasks.
    • Declaration: func keyword, function name, parameters, return type.
    • Calling Functions: Executes the code within.
    • Parameters and Return Types: Passing data to and from functions.
  • Structures (Structs):
    • Purpose: Group related properties and methods.
    • Declaration: struct keyword, name, properties, and methods.
    • Examples: Modeling data or app components.
    • Computed Properties: Dynamically generated properties using closures.
  • Instances and Dot Notation: Creating instances of structs, accessing properties and methods.
  • Access Levels: private keyword to restrict access to properties and methods.

Handling User Interaction

  • Buttons: Created using Button structure with closures for action.
  • State and UI Updates:
    • State Properties: Properties that can trigger UI updates when changed (@State property wrapper).
    • Linking Data to UI: Binds data properties to UI elements for real-time updates.
    • Immutable Context: Use state properties to enable changes within SwiftUI views.

Project - War Card Game

  • Overview: Simple card game demonstrating randomized card dealings and score updates.
  • Handling Logic and UI: Button actions to update cards, conditionally update scores.
  • Conditional Statements: if-else logic to compare card values and determine winner.

Final Lessons

  • New Challenges: Projects to build and reinforce knowledge.
  • Further Learning: Encouraged continuation with advanced concepts, app designs, and pro-level features.
  • Community and Feedback: Encouragement to participate in forums and share progress.
  • Next Steps: Exploring additional SwiftUI views, more complex apps, deeper Swift and Xcode concepts, MVVM architecture, and Apple frameworks.