Question 1
What gameplay proposal involves maintaining serious injuries upon death?
Question 2
What do tactical shooters like ARMA and Squad emphasize?
Question 3
What can medics do in the proposed medical gameplay?
Question 4
What gaming elements are players focusing on overcoming the curse of knowledge?
Question 5
What are one-life solutions and their role in tactical shooters?
Question 6
What feature of ARMA Reforger mod aims to enhance strategic decision-making?
Question 7
What is meant by 'The Curse of Knowledge' in tactical shooters?
Question 8
Why is the balance between fun and seriousness important in tactical shooters?
Question 9
What challenge does the acquired knowledge from previous game engagements pose?
Question 10
What element is considered critical in tactical gameplay?
Question 11
What impact do weapons modeled after real-life counterparts have in tactical shooters?
Question 12
How does a recent mod for ARMA Reforger affect spawn time?
Question 13
What is proposed as a solution to the curse of knowledge in tactical shooters?
Question 14
How does communication affect tactical shooter dynamics?
Question 15
How can the curse of knowledge disrupt the natural game flow?