Blender to After Effects Workflow
Overview
- Utilize Blender for creating 3D shapes and textures.
- Use After Effects to finalize the artwork.
- Suitable for beginners and advanced users.
Steps in Blender
Creating a Sphere
- Access Sphere: Go to Add > Mesh > UV Sphere.
- Customization:
- Set Segments to 128.
- Set Rings to 64 for increased detail.
- Smoothness: Right-click sphere > Shade Auto Smooth.
Material Settings
- Default Material:
- Change color, metallic property, and roughness.
- Adjust transparency by changing alpha.
- Modify light interaction using the I falloff.
- Apply Custom Texture:
- Click Base Color > Image Texture.
- Select desired texture file (e.g., marble texture).
Export Process
- Export sphere as gltf 2.0 (.glb file) for compatibility with After Effects.
Steps in After Effects
Initial Setup
- Composition Settings:
- Go to Composition > Composition Settings > 3D Renderer.
- Set renderer to Advanced 3D.
Importing Model
- Import glb file into After Effects.
- Adjust size and position.
Lighting
- Setup Lighting:
- Open object layer, enable shadows.
- Create Layer > New Light > Environment Light.
- Use HDRI for high-quality lighting.
Advanced Model Import
- Export detailed Blender models using the same workflow.
- Import and use lighting setup in After Effects.
Creating Advanced Shapes in Blender
Making a Cube
- Add Cube: Go to Add > Mesh > Cube.
- Scale Cube: Press S to scale; adjust size.
Cutting a Hole
- Add Cylinder: Set vertices to 128.
- Rotate and Insert: Use R for rotation.
- Apply Boolean Modifier to cut a hole.
- Finalize Shape: Apply all transforms.
Export and Import
- Export as visible objects only.
- Import into After Effects and adjust.
Camera and Effects in After Effects
Camera Setup
- Create a new Camera (50mm).
- Create a Null Object for motion.
- Animate Camera: Use time-based rotation.
Scene Finalization
- Duplicate and position shapes creatively.
Adding Depth of Field
- Precompose Layers: Combine all layers into one composition.
- Apply Effects:
- Use 3D Channel Extract and Depth of Field.
- Adjust black and white points for depth.
- Add Camera Lens Blur for final effect.
Conclusion
- Experiment with different shapes and lighting.
- Use additional VFX packs for advanced effects.
- Encourage creativity and continuous learning.
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