Game Theme: Players are supervisors at a company offering luxury space cruises. The objective is to become the next CEO as the current CEO is retiring in three years.
Player Count: 2 to 4 players.
Game Duration: 3 years (in-game time), after which final scoring occurs.
Sponsor: Kinsen Key Games.
Support: Patreon.com/gamingrules.
Objectives
Goal: Gain the most points by launching successful cruises, managing resources, and accomplishing company goals.
Setup
Initial Setup
Place the game board centrally, using the pre-printed side.
Market board goes to the right.
Shuffle agenda cards and reveal four.
Setup progress track tiles based on player count.
Company goals require setting up Trackers on the main board.
Technology and blueprint tiles are set as per player count.
Cockpit and engine tiles are set above the main board.
Define guest bonuses randomly.
Adjust the marketing board based on player count.
Player Setup
Each player selects a color and receives corresponding components.
Place player board in front of you with resource trackers set.
Two workers start in the break room; expert workers are locked.
Initial resources include money, ads, an agenda card, and reputation based on turn order.
Gameplay
Game Rounds
Turn Order: First player, then clockwise.
End of Game: When the progress track is filled, followed by one final round and scoring.
Turn Phases
Advance Ships (if applicable).
Main Action: Assign a worker, launch a ship, or call a meeting.
Company Goals: Check if goals are accomplished.
Actions
Assign a Worker
Place on board location, perform up to two actions.
Bumping allowed (cannot bump own workers).
Linking: Developments can link to adjacent locations for more actions.
Using Other Players' Developments: Requires payment based on reputation.
Launch a Ship
Requires a scheduled cruise and sufficient resources.
Place worker in launch elevator, follow launch steps:
T-minus steps include choosing ship, placing progress Cube, paying resources, scoring cockpit points, adjusting upgrade tokens, and moving worker.
Call a Meeting
Return workers to break room for funding bonuses.
Perform one available action based on developments connected.
Actions Detailed
Acquiring Blueprints: Take up to two blueprints for future ship building.
Building Segments: Construct ship sections from blueprints.
Acquiring New Ships: Get a cockpit and engine for new ships.
Gain Supplies: Exchange money for resources and ads.
Build Development: Expand player capabilities via developments.
Scheduling a Cruise: Select and commit to a cruise plan.
Advertise a Cruise: Sell tickets to guests in the queue.
Special Actions
Refill Agenda Cards: Gain visible bonuses, then discard and refill the agenda display.
Using Agenda Cards: Play for abilities or resources.
Scoring and End Game
Annual General Meetings (AGMs)
Score based on Wings and Cubes at the end of each year.
Highest reputation offers scoring bonuses.
Final Scoring
Points from resources, money, ads, agenda cards, and blueprints.
Reputation track additional points.
Segment points.
Developments completed bonus.
Cockpit scoring.
Tiebreakers
Progress Cubes, reputation, cockpit points, and turn order.
Advanced and Two-Player Setup
Standard Setup: Removes pre-printed features, adds randomness.
Two-Player Adjustments: Involves NPC workers for added complexity.
Strategy Tips
Focus on achieving company goals early.
Plan resource usage carefully.
Consider development placement strategically for action access.
Support and Community
Patreon support available for additional content and community engagement.