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Greek Mythology in Hades Game

Jul 14, 2024

Lecture on Greek Mythology in Hades Game

Introduction

  • Video games often incorporate mythology; Hades excels at this.
  • Focus on mythology and lore rather than traditional game elements.
  • Goals: Understanding creative decisions, Mythological accuracy, Fun insights.

Structure of Video

  • Use in-game codex as the guide; all topics in codex order.
  • Detailed, time-stamped sections in the video description.
  • Origins of codex by Achilles – more on that later.
  • Context-based analysis using ancient sources, informal discussions, and modern myth interpretations.
  • Emphasis on the presenter's non-expert, deeply interested perspective.

Hades: The God and the Game Character

Who is Hades?

  • God of the dead, underworld king, not god of death (that’s Thanatos).
  • Depicted as grumpy, work-heavy, affection-averse (except with Persephone) in line with ancient understanding.
  • Name inspires fear, often euphemized to avoid direct invocation (e.g., Pluton).
  • Not inherently evil; character balance emphasized (unlike Disney’s depiction).

Appearance & Design

  • Covered in gemstones – sign of wealth.
  • Beard & skull design significant:
    • Beard shape ubiquitous to the underworld, likely a sigil representing the bident (Hades’ weapon).
    • Skull on shoulder connects to Typhon (a monstrous figure in Greek myth).
  • Helm of Darkness: made by Cyclopes for Titanomachy (invisibility and mythological influence discussed).

Nyx: Darkness Incarnate

Nature of Nyx

  • Primordial deity representing night; pre-dates Olympian pantheon.
  • Not to be trifled with, even Zeus feared her.
  • Her children include Sleep and Death (Hypnos and Thanatos).

Design and Maternal Nature

  • Starry hair and lunar pauldrons; no historic designs, purely creative.
  • Depicted motherly, fostering many underworld figures.
  • Contributes to representing concepts (similar to primordial gods but on a smaller scale).

Zagreus: The Game’s Protagonist

Zagreus as A Character

  • God of blood & life, intertwining with family themes in-game (opposite of Thanatos).
  • Only god who bleeds red, signifying mortal lineage.
  • Represents rebirth (fits game’s roguelike nature).
  • Hunting god parallel with Artemis.

Arcane Background

  • “Blank canvas” for narrative flexibility, unlike well-established gods.
  • Fiery feet: No mythological precedent but adds uniqueness.
  • References to lesser-known mythology, self-awareness in offhand remarks.

Charon: The Stygian Boatman

Role and Nature

  • Ferryman of the dead, minor but significant figure.
  • Least dependent, always content with his work.
  • Known as a psychopomp (soul conductor).

Appearance and Cultural References

  • Old haggard man in most depictions; game’s depiction adds to mysteriousness.
  • Coins association with in-game mechanics (e.g., Obol coins for passage).
  • Keeps his distance from Cerberus, fitting his eerie, solitary demeanor.

Hypnos and Thanatos: Sleep and Death

Relationship and Duties

  • Brothers, representing sleep and peaceful death
  • Closely connected in classical literature as well as the game.
  • Themes of teamwork and benevolence.

Individual Characteristics

  • Hypnos: Sleepy demeanor, association with poppies (sleep-inducing properties).
  • Thanatos: Death incarnate, aesthetic references to butterflies (Greek word for soul).

The Furies: Megara, Electo, and Tisiphone

Collective Backgrounds and Appearances

  • Vengeful figures responsible for punishing transgressions (borne of Titan blood).
  • One wing each, symbolic possibly of incomplete power alone.
  • Whips in line with classical descriptions, titles referencing their roles.

Individual Roles

  • Megara: Punishes betrayal.
  • Electo: Punishes impulsive crimes (anger); irony in her raging nature.
  • Tisiphone: Punishes murder, scariest of the three, lesser ancient sources for sunken appearance.

Chaos: The Primordial Being

Description and Impact

  • Source of all existence, rarely personified historically.
  • Game’s design: practical embodiment of this nebulous originator.
  • Cosmic Egg trinket given by Chaos ties into universal creation myths.

The Olympians: Major Deities

Zeus: King of the Gods

  • God of sky, thunder; depicted youthfully but impulsively like classical myths.
  • Mythological promiscuity and power dynamics significantly impact narratives.
  • Hades game portrays his actions with deserved disdain.

Poseidon: God of the Sea

  • Earthshaker, boasts connections to powerful horses (e.g., mythical Pegasus, horses’ creation myth).
  • Game minorly contests mythological records for narrative coherence (e.g., Titanomachy details).

Athena: Goddess of Wisdom and Warfare

  • Depicted as wise, armored; influences Trojan Horse myth, protective but strategic in-game behavior.
  • Connection to the owl (symbol of wisdom, personification in classic artworks).

Aphrodite: Love and Beauty Incarnate

  • Dual nature: charms and cruelty, causing strife (e.g., Trojan War initiation through Paris’ judgement).
  • Ancient artwork and mythological roots in beauty and desire; connections to major historical stories.
  • Game’s depiction intertwines beauty with formidable power.

Artemis and Athena

  • Artemis: Goddess of the hunt, moon connections, virginity theme subverts conventional feminine portrayals.
  • Comparisons with Apollo, isolated character alignment, classic interpretation with hunting themes.

Ares

  • God of war, bloodlust, notorious violence depicted accurately in hades.
  • Helmet and avian (vulture) iconography align with classical depictions.

Dionysus: Wine and Revelry

  • God of wine, madness; aesthetic elements (grapes, leopard pelt) directly from classical mythology.
  • Duality of joyful wine god vs. chaotic influencer matches presented dichotomy.

Hermes: Messenger of the Gods

  • Quick, cunning, associated with travelers, thieves.
  • Iconography includes winged sandals, caduceus (often confused with medical symbol).
  • Strong relations to guiding souls to the underworld.

Demeter: Seasons and Harvest

  • Eldest Olympian, wintery demeanor due to loss of Persephone emphasized.
  • Narrative recontextualized: parental background adjusted for modern sensibilities.

The Underworld Locations

House of Hades: Throne of the Underworld

  • Central hub; practical but not classically documented in Greek myth as a ‘house.’

Tartarus

  • Realm for the condemned, as in mythological tradition (prison for titans, giants).

Asphodel Meadows

  • Intermediate resting place, though creatively altered (river of fire not classical).

Elysium Fields

  • Final resting place of the righteous, mythological Elysium for heroes and good souls.

The Mortals and Other Characters

Achilles and Patroclus: Legendary Companions

  • Heroes of the Trojan War, intimately bonded in various mythological interpretations (romantically inclined shown in the game).
  • Accurate thematic depiction of love transcending death.

Orpheus and Eurydice

  • Integral love story transposed with artistic license; retaining core romantic tragedy.
  • Eurydice’s oak nymph nature reflects myth’s ambiguity.

Sisyphus: The Endless Task

  • Eternal punishment for deceit; modern interpretations (Camus’ Absurdism) used in game.

Cerberus: The Eternal Guardian

  • Three-headed dog, factual myth conformity; affection in gameplay (feeding, petting).

Skelly: A Unique Addition

  • Original to game, possible allusions to mythic trickster figures (mentions of Charybdis, mysterious background).

Weapons

Stygius: The Stygian Blade

  • No direct mythological equivalent; attributions and creative liberty with ascribed aspects (Poseidon, Nemesis).

Varatha: The Eternal Spear

  • Achilles’ spear mythologically solid; creative insights into titanomachy weapon lore.

Coronacht: The Heart-Seeker Bow

  • Artistic aspects tied to Greek myth (Chiron, bow skills passed from gods).

Aegis: The Shield of Chaos

  • Strongest traditional roots in classical mythology (Athena's & Zeus's lore integrated into varied aspects).

Malphon: The Twin Fists

  • Fonmal mythology created; linked to Greek myth interpretation battle styles.

Exagryph: The Adamant Rail

  • Modern invention replete with strong mythic roots; fitting portrayal of narrative context.

Conclusion

  • Endnotes on mythological influences and creative storytelling in Hades.
  • Reminder of the adaptability and modern reinterpretation of ancient lore across playable mediums.
  • Encouragement for further player engagement and support for mythological narratives.

Thank you for watching!