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Intro to Jump Points in Star Citizen

Jul 22, 2024

Intro to Jump Points in Star Citizen

What is a Jump Point?

  • Connects two disparate points in space through a tunnel.
  • First discovered accidentally by a cargo ship with a leaky quantum drive.
  • Nick Croshaw identified the cause and replicated the phenomenon.

Types of Jump Points

  1. Permanent Jump Points:

    • Always stable and available.
    • Routes are well-trafficked and can be found on the star map.
    • Large and support any size ship.
    • Infrastructure supports regular commerce.
  2. Transient Jump Points:

    • Ephemeral and must be found first.
    • Small, medium, and large access points.
    • Allow smaller ships to bypass security or customs.
    • Unpredictable duration and use.

Using Jump Points

  • First jump point in 4.0 connects Stanton to Pyro.
  • Players travel from a starting point (e.g., Lorville) to the jump point gateway.
  • Visual indicators include a small, pulsing star and gravity whirlwinds.

Approach and Entry Process

  • Gateway Station: Stock up on essentials.
  • Approach: See structures leading to the jump point.
  • ATC Call: Must call ATC to attune the jump drive.
  • Queue: ATC queues ships; no guaranteed group jumps unless coordinated.
  • Nav Mode: UI changes to jump drive UI for alignment and attunement.
  • Attuning: Visual indicators help align; once aligned, fire quantum energy to open the Wormhole.

Inside the Jump Tunnel

  • Automatic drawing of ships into the tunnel.
  • No manual control over speed; navigate through turns and obstructions.
  • Technical aspects: Ethereal particles, fog effects, light bending, experiential visuals.
  • Single direction travel - no two-lane traffic.
  • Obstructions cause distortion damage; failure ejects ship to edge of the system.

Exit Process

  • Multiple exit locations to prevent camping and collisions.
  • Exit experience provides an introduction to the new star system.
  • Pyro side has structures leading to a safe station before the risky main area.

Current Status and Development

  • Jump points functioning in tech preview and server transfer working well.
  • Focus on balancing variables: number of ships, tunnel speed, etc.
  • Aim to make the transition seamless yet engaging.

Wrap-Up

  • Special episode: 500th overall episode, including previous series (Wingman's Hangar, Around the Verse).
  • Tribute to the 680 contributors and continuous support from the Star Citizen community.
  • Expected more details and special moments in future episodes.