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Intro to Jump Points in Star Citizen
Jul 22, 2024
Intro to Jump Points in Star Citizen
What is a Jump Point?
Connects two disparate points in space through a tunnel.
First discovered accidentally by a cargo ship with a leaky quantum drive.
Nick Croshaw identified the cause and replicated the phenomenon.
Types of Jump Points
Permanent Jump Points:
Always stable and available.
Routes are well-trafficked and can be found on the star map.
Large and support any size ship.
Infrastructure supports regular commerce.
Transient Jump Points:
Ephemeral and must be found first.
Small, medium, and large access points.
Allow smaller ships to bypass security or customs.
Unpredictable duration and use.
Using Jump Points
First jump point in 4.0 connects Stanton to Pyro.
Players travel from a starting point (e.g., Lorville) to the jump point gateway.
Visual indicators include a small, pulsing star and gravity whirlwinds.
Approach and Entry Process
Gateway Station:
Stock up on essentials.
Approach:
See structures leading to the jump point.
ATC Call:
Must call ATC to attune the jump drive.
Queue:
ATC queues ships; no guaranteed group jumps unless coordinated.
Nav Mode:
UI changes to jump drive UI for alignment and attunement.
Attuning:
Visual indicators help align; once aligned, fire quantum energy to open the Wormhole.
Inside the Jump Tunnel
Automatic drawing of ships into the tunnel.
No manual control over speed; navigate through turns and obstructions.
Technical aspects: Ethereal particles, fog effects, light bending, experiential visuals.
Single direction travel - no two-lane traffic.
Obstructions cause distortion damage; failure ejects ship to edge of the system.
Exit Process
Multiple exit locations to prevent camping and collisions.
Exit experience provides an introduction to the new star system.
Pyro side has structures leading to a safe station before the risky main area.
Current Status and Development
Jump points functioning in tech preview and server transfer working well.
Focus on balancing variables: number of ships, tunnel speed, etc.
Aim to make the transition seamless yet engaging.
Wrap-Up
Special episode: 500th overall episode, including previous series (Wingman's Hangar, Around the Verse).
Tribute to the 680 contributors and continuous support from the Star Citizen community.
Expected more details and special moments in future episodes.
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