Reinforcement Learning Course Lecture by Nicholas Chernette
Introduction
- Trainer: Nicholas Chernette
- Course Goal: To progress from beginner to adept at leveraging reinforcement learning
- **Topics Covered: **
- Setting up environment
- Working with algorithms
- Testing and building custom environments
Course Outline
Step 1: RL (Reinforcement Learning) Overview
- How it works: Teaching agents through trial and error
- Key components:
- Agent
- Environment
- Actions
- Rewards/Observations
- Applications:
- Autonomous driving (Carla)
- Securities Trading
- Neural Network Architecture
- Robotics
- Gaming
- Limitations:
- Overkill for simple problems
- Environment assumptions
- Training duration and stability
- Examples:
- Training models to balance poles, drive cars, etc.
Step 2: Environment Setup
- Tools Required:
- Open AI Gym
- Mujoco for real robots
- Various libraries based on application
- Environment Representation: Spaces
- Box: Range of values
- Discrete: Specific set of items
- Tuples: Combining spaces
- Dict: Combination of types
- Multi-binary and Multi-discrete: Specialized spaces
- Environment Testing: Using Open AI Gym
- Observation/Action Spaces interaction
- Testing environments (Cartpole example)
Step-by-step Implementation**
Step 3: Training Models
- Model-free RL algorithms: A2C, PPO, DQN, HER, SAC, TD3
- Algorithm Suitability: Based on type of action spaces
- Discrete
- Continuous
- Evaluation Metrics: Rewards, Entropy, etc.
- Setting up/train model: Using libraries like Pytorch with Stable Baselines
- Saving/Loading Models: Methods and techniques for deployment
Step 4: Testing and Evaluation
- Evaluation Policy: Seeing the model’s performance
- Tensorboard: For metric visualization
Step 5: Callbacks, Algorithms, Architectures
- Reward Thresholds: Stop training when threshold reached
- Using Callbacks: To monitor and save best models
- Custom Architectures: Changing neural network setups
- Alternate Algorithms: Implementing various RL algorithms
Projects
Project 1: Reinforcement Learning for Atari Games
- Setup Dependencies: Gym, A2C, vec_env tools
- ROM Installation: For Atari environments
- Implementing Environment: Using gym’s tools
- Training: Using CNN policies and testing via random actions
Project 2: Reinforcement Learning for Autonomous Driving
- Setup Dependencies: Swig, Piglet
- Environment Setup: Box2D racing car
- Training: PPO algorithm
- Testing: Using trained model, adjusting action spaces
Project 3: Custom Environment Creation
- Example: Shower temperature environment
- Setup Dependencies: Imported necessary libraries
- Environment Coding: Defining state, steps, rewards
- Training: PPO algorithm
- Evaluation: Testing and refining model
Summary
- Learning Resources: Courses by experts like David Silva or books by pioneers (Richard Sutton)
- Next Steps:
- Hyperparameters, detailed environments, end-to-end implementation
- Final tips: Importance of understanding required metrics, training duration, algorithm choices