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Mori Banchiro's Samurai Journey to Edo

Sep 19, 2024

Notes on Mori Banchiro's Journey

Introduction

  • Setting: Japan, 1800, castle town of Kochi, Tosa domain.
  • Main character: Mori Banchiro, 16-year-old samurai in training.
  • Objective: To gain support for a year of studies in the capital city of Edo.

Background Context

  • Samurai's roles have evolved:
    • Once primarily warriors, now also:
      • Government officials
      • Scholars
      • Teachers
      • Artists (e.g., tea ceremony)
  • Peaceful Japan: For 200 years, maintaining stability, influencing samurai lifestyles.

Banchiro's Personal Goals

  • Banchiro's influences:
    • Inspired by legendary samurai Miyamoto Musashi (renowned swordsman, calligrapher, painter).
    • Secret ambition to become a painter.
  • The significance of the daisho:
    • Long sword for training/combat.
    • Short sword for ritual suicide (seppuku) in case of dishonor.

Daily Routine

  • Morning practice:
    • Drills with long sword to impress teachers.
    • Departure from home; father preparing to accompany the daimyo to Edo.

Political Context

  • Daimyo's obligations:
    • Required to alternate years in capital (Edo) and home domain.
    • Maintains loyalty and reduces military power of regional rulers.
    • Family as hostages in the capital.
  • Banchiro's desire to travel with his father to Edo for training.

School Life

  • First lesson in sword fighting under instructor's supervision.
  • Other activities:
    • Archery
    • Horsemanship
    • Swimming.
  • Afternoon academics:
    • Confucian philosophy, morality, and history.
    • Banchiro feels confident in gaining support from teachers for his request.

Convincing His Father

  • Father's perspective:
    • Believes martial arts are more critical than literary arts.
  • Banchiro's strategy:
    • Focus on sword instructors and teaching certifications to enhance career prospects.
    • Final argument: If he succeeds in Edo, his father can retire and send him in the future.
  • Outcome: Father's consent for Banchiro to accompany him to Edo.

Conclusion

  • Banchiro's opportunity to pursue his painting ambition in the capital.
  • Suggested further exploration:
    • Travel back to the time of the Cossacks or learn about Kabuki dance drama.