Jun 9, 2024
main.gd for the main scene)._ready() function as the entry point for running code when the node appears in the scene.print() function to output messages to the console.print vs Print._ready() function to execute code when a node enters the scene tree.pass keyword as a placeholder._$NodeName to reference nodes.node.property to modify properties.Project Settings > Input Map (e.g., bind spacebar to action)._input(event) function to handle input events (e.g., event.is_action_pressed(_