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Predatory Monetization in Video Games
Jan 12, 2025
Lecture Notes: Predatory Monetization and Microtransactions in Video Games
Introduction
Growing trend in the gaming industry: Moving from buy-to-play to freemium models.
Developers use various techniques to encourage spending.
Focus on psychological tricks to convert free players into paying customers.
Techniques Used by Developers
Foot-in-the-Door Technique
Initial small purchase leads to more spending.
Example: Starter packs offered at a discounted rate for new players.
Psychological conditioning makes future spending more likely.
Case Study: "Battle Hand" game saw 50% of new players buy starter packs due to time-limited offers.
Currency Distancing
Use of in-game premium currency to obscure real-world money spent.
Premium currency often sold at non-linear price points, encouraging larger purchases.
Example: Conversion rates in games make it hard to perceive real costs.
Trick similar to overspending in foreign currency due to lack of familiar reference.
Solution: Use external resources to understand the actual value.
Loss Aversion
Players spend money to avoid losing progress in the game.
Concept: Pain of losing is more significant than pleasure of winning.
Example: "Candy Crush" charges to continue playing without waiting for lives to replenish.
Seen across various mobile and multiplayer games (e.g., Shadowverse, Clash Royale).
Social Pressure
Influence from the community and friends to spend money.
Streamers create hype and encourage viewers to make in-game purchases.
Developers sponsor content creators to showcase games and attract spenders.
Peer pressure is an effective monetization tool.
Ethical Considerations
Debate on ethical implications of monetization techniques resembling gambling.
Large profits from microtransactions (e.g., Sony's $2.1 billion revenue from microtransactions in 2021 holiday season).
Importance of moderation in spending and understanding the impact of these techniques.
Conclusion
Predatory monetization techniques are effective due to psychological targeting.
Players should be aware of these practices and spend cautiously.
Open discussion encouraged concerning ethics and potential regulation of in-game monetization.
Reflection Questions: What are your views on these monetization strategies? Should there be regulations on their use, especially in children's games?
Reminder
: Always reflect on spending decisions in games and ensure they align with personal financial health.
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