Overview
This guide details every ghost type and their unique traits in the game Blair, covering behavior, identification methods, and special abilities for each ghost. It serves as an in-depth reference for players seeking to improve their gameplay and identification skills.
Banshee
- Targets a single player per match, will only hunt and kill that player if they are inside.
- Ignores other players unless the target is absent, then chases any player.
- Can be safely identified by the Banshee Screech using a parabolic microphone, which increases in detection chance the longer it's held.
Demon
- Always aggressive, triggers more ghost events and interacts frequently.
- Can manifest repeatedly, even before players enter, and hunts at any sanity level.
- Fast hunter, can be stopped by a crucifix from a longer range (40 studs).
- Rare chance of emitting a demon Roar when crucifix is used.
- Gains speed with every manifestation event.
Faker
- Mimics various equipment sounds to confuse players, except certain noises like footsteps and Banshee Screech.
- Remembers sounds for a limited time and can reproduce them across large rooms.
- Generates fake footsteps in random spots during hunts.
Haru
- Only shows traits during hunts; will never roam from its favorite room.
- Speed increases the closer it is to its room, and slows down as it moves away.
Lament
- Fakes the end of its hunt by turning off all lights and going silent, though footsteps can still be heard.
- This phase is likely but may not happen every hunt.
- Can drain 100% stamina during certain events, a trait unique to Lament.
- Does not speed up while chasing players.
Mar
- Dislikes light, hunting less often in lit rooms and capable of shattering lights when turning them off.
- Can blow out candles at double the normal distance.
- Sometimes immediately turns lights off in its room when the breaker is on.
Nook
- Attracted to rooms with the most items and may steal or throw objects.
- Roams frequently until it finds a room with the highest item count, then stays there.
- If items are moved, Nook will relocate.
Poltergeist
- Highly interactive, especially with items (can throw multiple at once in a "p explosion").
- Blinks visually faster and can perform two simultaneous interactions occasionally.
- Not as aggressive but extremely active with environment changes.
Revenant
- Moves very slowly unless it sees a player, then becomes extremely fast.
- Can be stunned and slowed using an incense burner, which resets its target tracking.
Shade
- Has a shy personality, does minimal interactions or events, especially with players nearby.
- Only hunts below 35% sanity and cannot do manifestation events on its own.
- Summoning Circle appearance is non-lethal.
Spirit
- Stunned by an incense burner for longer than other ghosts, nearly freezing in place.
- After cleansing, only able to hunt for 3 minutes instead of 2.
Striod
- Becomes invisible near water, otherwise blinks very slowly, making it easy to spot.
- Turning off water may cause an immediate hunt regardless of sanity.
- Leaves unique, even-fingered fingerprints.
Wraith
- Most prone to roaming, can move far from its room and never steps in salt.
- During manifestation, floats instead of standing.
- Rarely teleports to a player's location, detectable with EMF reader.
Yama
- Can turn any room it roams into its favorite, leading to multiple cold rooms.
- Stunning or cleansing stops roaming for 2 minutes.
- Unique Spirit Box growl; blinks much slower during hunts.
Yuri
- Completely blind during hunts, detects players only through movement.
- Does not speed up when seeing players, making it easier to outrun.
- Will walk away if players stand still during hunts.
Final Notes
- New ghost traits or types will be updated in future guides or pinned comments.
- Check comments for any minor updates or changes.