Overview
This lecture introduces the Stanford CS193p course on developing iOS applications using SwiftUI, covering course structure, prerequisites, the basics of Xcode, SwiftUI's functional programming model, and an initial project: the "Memorize" card game app.
Course Structure & Prerequisites
- The course teaches iOS app development using SwiftUI, focusing on the system's design.
- Prior experience in coding and familiarity with at least one programming language (ideally more) is required.
- No prior knowledge of functional/reactive programming or UI frameworks is assumed.
- The course emphasizes coding assignments, with no concept quizzes.
- Major prerequisites: CS106A, B, 107/108 or equivalent experience.
Learning Approach
- Combines a narrative approach (building a single large app over several weeks) with "vignette" (topic-focused) learning for balance.
- The main project is a card-matching game ("Memorize"), to be expanded with features like animation and scoring.
- Later in the course, skills will be transferable to Mac, Watch, and TV apps using SwiftUI.
Course Mechanics & Assignments
- Communication via Ed Discussion on Canvas is encouraged.
- Reading assignments (Swift Programming Language reference guide) are given for foundational knowledgeโfocus on content awareness, not memorization.
- There are six programming assignments and a final project; both must be passed to complete the course.
- Assignment 0 is setup: installing Xcode, connecting GitHub/Apple ID (free accounts).
- Assignments are mostly weekly, with Assignment 3 serving as a "midterm" for independent app development.
Xcode & SwiftUI Basics
- Xcode's main areas: Navigator (left), Editor (center), Inspector (right), Preview/Canvas (right), and Debug/Console (bottom).
- SwiftUI apps are organized into structs that "behave like" views, using
: View and required computed property var body: some View.
- Views are composed hierarchically, similar to nesting Lego bricks (analogy).
- Instantiating structs:
StructName(arguments); parameter labels like systemName or named specify argument purposes.
- Parameter defaults allow omission of non-essential arguments.
- Modifiers (e.g.,
.foregroundColor, .padding) adjust views and can be chained or scoped to groups of views.
- Stacks (
VStack, HStack, ZStack) arrange views vertically, horizontally, or in depth.
SwiftUI Key Programming Concepts
struct Name: View { var body: some View { ... } } defines a custom view.
- Views are composed via stacks and modifiers; child views can inherit properties from parent views.
- Conditional logic in view composition is done using
if statements inside the view's body.
- New custom views (e.g.,
CardView) are created to break down complex UI into manageable components.
- Passing data to subviews is done via struct properties with default values as needed.
- SwiftUI uses "View Builders" to convert lists of views into a group (tuple view) for stacks.
Key Terms & Definitions
- SwiftUI โ A declarative UI framework for building apps on Apple platforms.
- View โ A rectangular screen area that draws content and handles events.
- Struct โ A value type in Swift used as the basis for views in SwiftUI.
- Modifier โ A function called on a view that returns a modified view.
- Stack โ A view that arranges child views vertically (VStack), horizontally (HStack), or in depth (ZStack).
- Computed Property โ A property whose value is calculated by code, not stored.
- Protocol โ A blueprint for types, e.g.,
View is a protocol that structs conform to for UI rendering.
- View Builder โ A construct to assemble lists of views for layout containers.
Action Items / Next Steps
- Complete Assignment 0: set up Xcode, GitHub, and Apple ID.
- Begin Assignment 1: replicate demonstration code and add enhancements.
- Start reading the Swift programming language reference (follow course reading guide).
- Review course details document on Canvas for logistics and assignment expectations.
- Prepare for next lecture: building game logic and transitioning to grid layouts.